Archive for the ‘Privateer Press’ Category

Menoth’s Wrath   1 comment

(And we’re back… for how long?  Who can say!)

A long time ago I picked up the 4 Warmachine starters, some glue, and some paint from a local game store that was going out of business.  I don’t remember what inspired me to do this.  I may have been given a demo of the game at another store, one of my friends who already knew about the game may have demoed it for me, it may have just been a whim.  I had built and painted gaming models in the past, quite significantly actually.  Mostly models for Dungeons and Dragons but also some for other games – a completely unknown to me pair of companies called Citadel and Games Workshop mostly.  However it happened I decided that I was interested in this thing that people were playing on these tables that were designed to look like a miniature battlefield.

Also a long time ago but not quite as long a time ago I somehow convinced a young, well younger, boardgamer from my gaming club to try this game that uses metal models that I had now become addicted to the assembly of.  I have absolutely no recollection of our first game, or even exactly when it was, but when Privateer Press announced that the next faction box for Warmachine would be a pirate themed set Justin was all over that.

Since then Justin and I have supported each others model buying and building and sometimes painting insanity fully.  We probably should have been separated by our wives long ago.  I regret not a single purchase.  Now this most recent show of support is for Justin’s renewed interest in our legacy game.  He has been hankering for some Warmachine and after some late night talks about the reasons why I stopped playing I agreed that I would join him in his foray, or re-foray, into the world of Warmachine.

Menoth Jacks and Caster from the 2 player starter

Menoth Jacks and Caster from the 2 player starter (primed with brush on primer)

Justin has already introduced this series and talked about the factions and how we acquired them so I’ll skip over all that and jump right to it.

So what do I write about when it comes to rebooting Warmachine and working on models I have been building for years?  Well, they are plastic now.  I thought I was going to be disappointed.  Aside from making the cleaning of mould lines harder I am finding the plastics excellent to work with.  I built the Trollbloods starter in metal for Rob so he would participate.  It took about as long as I spent on the Vaquisher in the Menoth starter.  Maybe we can rack this up to experience with metal models, and more specifically Warmachine jacks, or maybe metal really is a lot easier?  Not sure.  I even did some pinning of the Trolls to fix a broken axe and it was still much faster than plastic.  Whatever it is the end result is the same.  Plastic or metal, once they are assembled Warmachine ‘Jacks, and even Hordes beasts, look great.

Since starting this process we have managed to get in a few games.  Khador are a very difficult army to break but Menoth seem to be doing ok.  I hope to try my hand at a battle report one of these days and it would make sense to write one for this game.  I plan to talk about tactics and some of my frustrations when it comes to facing Khador (they are soooooo strong!).  I will also be tracking my purchases and progress on assembling and painting models.  And on that note, I have recently acquired a Revenger and two Paladins of the Wall.  Details in the next post.

Now hang on a sec   1 comment

20130109-124400.jpg

Justin’s Khador: 1, The Other Guys’ Armies: 0   Leave a comment

At least in terms of having painted Battlegroups, I win!

…not that it’s a CHALLENGE or anything.  And it’s not.

026

So, akin to Loy’s little push to the rest of the ToG contributors, here is my challenge: PAINT YOUR WM/H armies and let’s get a’fightin’!

Thanks for reading.

Posted January 7, 2013 by mrborges in Khador, Privateer Press, Warmachine/Hordes

Enter the Trollbloods   3 comments

Looks like the Warmachine Tale of Gamers is well underway and I’m already seeing some Hordes discrimination.  Yes, Hordes is the the ugly younger brother of shiny well established Warmachine.

I’ve played a good amount of WM with my Khador army, so Hordes is a new thing for me.  Just before taking a trip to Vancouver, I picked up the Hordes Mk2 rules and gave them a good read on the plane.

The real difference I’ve found so far is that Hordes is more of a pay as you go system rather than a pay up front system.

So here are a couple of challenges I’m tackling with the Trollbloods:

  1. Trolls are pretty low priority for me (below Orks, High Elves, Khador & Tomb Kings)
  2. I find the color scheme of the Troll clothing pretty bland
  3. The Trolls are very detailed models and deserve a lot of attention to get them right.

All three of these challenges really lead to just one thing…

How do you paint models you don’t really want to paint?

It’s a question that everyone in the hobby eventually has to deal with.  Sometimes there’s a unit that’s essential to your army that you’re just not fond of the look of.  Sometimes your group wants to play something different from what you want to paint…and other times the models just look too daunting that you don’t want to take up that mountain of work.

Yes, I guess you could just play with primed models or bare metal, but here’s a couple of tricks i’ve used to get the tough jobs done.

Paint flesh first

Miniatures painting is all about bringing a tiny sculpture to life and the fastest way to get that life going is to paint the flesh first.  So the first color that went down on the Trollbloods was a base blue for their skin.  Sometimes just that first color is enough to get a miniature going.

Ignore Details

Most miniatures have 3-5 large areas of color.  By ignoring things like eyes, jewelery, belts, runes, etc. you can kickstart a miniature and get them on the table faster.  Modern paints are such high quality that you can easily go back and add details without overpainting.  Just be sure to keep your coats thin.  For the trolls, I used blue for flesh, leather for clothing and metal for armor.  I also painted the base green and black.

15 Minutes Only

Getting to the point where miniatures look great takes a lot of time.  A single miniature probably takes about 6 hours.  Some of this time is saved by painting like an assembly line, but the amount of work is still heavy at best.  To trick your mind into thinking it’s a shorter time, what i like to do is start by painting in 15 minute sessions.  By sitting only for 15 minutes, I generally have an appetite for more painting rather than being burned out by a long session.  Also, 15 mins per day for week adds up to almost 2 hrs!

Read the Lore

By reading the story behind the miniatures and understanding the personality of them, you get additional inspiration to paint em.  Reading lore is a fast way to increase that emotional drive behind painting.  From what I gather, the Trolls are a fading race, much like the Wood elves or the High Elves.  They are slowly being forced off their lands and are having to band together to survive.  After my game against the Menoth, I can see why…

Play more!

By far, the most effective way to get rid of the painting blahs is to play a game with them.  After my recent clobbering by Azmzero’s Menoth i cannot think of anything except getting these blueskins painted and back on the table.

Give a couple of these tips a try and let me know what works for you.

 

Dropping The (Great Big Iron) Gloves   1 comment

Well, to begin our re-entry into Warmachine, Andrew and I brought our starters to the table and had a go at Mk II rules.  We both played a game or two of the new rules back when they were in beta, and I think when they were brand new.  But that was TWO years ago, now, so it has been quite a while.  We were both well-versed enough, though, to be able to get through the game in a short time, figuring out our new battlegroups and re-learning some things about the game.

The Game

We set up in regular fashion, I think.  I had Sorscha inbetween her two Heavies, while Kreoss was hiding behind his wall of metal.  Pfft.  Menoth panzies.*

I went first, moved up under Fog of War (giving me Concealment) and that’s all.  Menoth moves up, and not much else.

Turn Two I moved up again under FoW, and this time sent a Bombard shot at the Repenter.  It hit, did a little damage, and actually hit Kreoss for 2 points.  Menoth moved up, made my FoW disappear, made it harder for me to cast spells in Kreoss’ Control Range, and shot at the Destroyer with the Vanquisher, doing some damage.

The Game After Turn 2

T2

Turn Three I pop my feat making all the Menoth models Stationary, then move back and give both ‘jacks Boundless Charge (letting them go further and get past the terrain in their way).  Both ‘jacks, with 2 Focus each, run up and smack the two Heavies a little.  The Juggernaut hits the Vanquisher, the Destroyer hits the Crusader.  A bunch of damage done, for sure.  The Juggernaut managed to Cripple the Vanquisher’s Movement and gun arm.  But they hit back and put some hurt on my Heavies, especially with Kreoss Charging up behind them.  Thankfully Andrew had to spend 4 Focus just to get them all out of Stationary, so they didn’t hit as hard as they could have.  Kreoss did Feat, though, knocking all the Khador models down.

Turn Four Sorscha stood up and gave all of her Focus to the ‘jacks, instead of trying to Shoot and Magic Kreoss in the back.  The ‘jacks do plenty of damage, with the Juggernaut killing off the Vanquisher and the Destroyer bringing the Crusader down to a SINGLE point of damage.  One.  Yeesh.  Well, it was easy for the Kreoss and his remaining ‘jacks to destroy both of my ‘jacks.  So now Sorscha was staring a smoking Heavy, a nearly-fine Light and Kreoss, who was only one damage point lower than her now.  Oi.

We considered calling it at this point, but I’m not one to give up!  So Sorscha cast Wind Rush giving her a free move up (and added Def), then Charged Kreoss.  Swipe-swipe-swipe with Frostfang and she brought Kreoss down to…wait for it…a SINGLE point of damage.  Big yeesh!  So here she was, ready to take a beating from two ‘jacks and a ‘caster when we realised something.  Something potentially huge!

The Game During Turn 5

T5

We realised that Andrew had mis-read the stat card for Kreoss and had been giving him Weapon Master instead of a Magical Weapon!  So the 6 or whatever hits he had laid on my ‘jacks had gotten a free boost each time!  We figured it had amounted to a lot of damage.  Whether my ‘jacks would have survived one more turn or not, we will never know, but we called the game here as a Draw.  I didn’t want to take a win because of a mistake like this, especially since it could have gone either way.

Thoughts on the Game

Well, Andrew’s mistake was just one example of how it’ll be a few more games until we are re-familiarised with the system and with our armies.  Back when we used to play, we didn’t have little icons to memorize.  I’m still not sure if all of the icons are helpful or not.  It was an honest mistake (unlike that time he kept Upkeeping a non-Upkeepable spell with Haley that helped win him that game…or multiple games, I’m not sure), and I just chalk it up to us being new to the game.  We’ll figure out the general and army-specific rules and tactics sooner or later.

The game also helped me remember that I DO like this game.  It’s no Malifaux or WHFB for me, still, but it’s good.  Right now I feel the decision-making is more daunting than Malifaux, even though more of the models on the table in a Malifaux game have their booklets full of options and rules like Warcasters do in Warmachine.  Familiarity will definitely change this, but I don’t think I will like this game MORE than Malifaux or WHFB.  Possibly nearly equally, but likely not quite up there.

One thing that is nice about this game over the other two is simplicity in performing actions.  You have straight up numbers with some modifiers, you add 2 or 3 (or 4, I know) dice, and roll, trying to meet or beat one number, then do it again if you’re successful trying to very much beat another number.  And the numbers are there, unchanging.  Easy peasy.  In Warhammer you’ve got your stats, the target’s stats, two charts and usually a bunch of dice.  Attacking is a lot more complicated, AND THEN there are the save rolls.  In Malifaux you have your stats, then you both flip cards and can change the cards and add more cards.  Not so simple.  DO NOT GET ME WRONG, though. I have NO issue with either of those systems.  In fact, I love the variety of methods these three games use, and I think all three are enjoyable and have their place.  I do not favour one over the other, as each have their pros (simple vs. lots o’ dice! vs. cool card management) and cons (almost boring vs. lots of work vs. lots of work).  Whichever game I am playing, I like how it works.

One thing that I do like in Malifaux, and the other games that use it, is alternating activations.  In WHFB, I think IGOUGO works just fine, and I wouldn’t ever consider it any other way.  In Malifaux and Dark Age, etc. I love how you can react quickly to certain events with alternating activations.  In Warmachine, IGOUGO of course works, but it’s a game where I wonder, how would this play out using alternating activations?  It’s an experiment I would like to try at some point.  Would it break the game?  Would it make the game better?  Or would it just be a waste of time because it’s not broke, so why ‘fix’?

Thoughts on Khador

So far, I like this faction.  The ‘jacks are beefy with a touch more Armour, a few more damage boxes and the fact that there are NO Light ‘jacks.  They hit hard and they don’t fall easily.  That’s cool.  Sort of like the Ogres I am getting into for WHFB.  Interesting.  Sorscha is cool, and I will learn to use her to the best of my abilities.

I know the rest of the army well-enough from going through the book.  If we end up continuing to play Warmachine, and build off of these battlegroups, I am going to stick with Sorscha.  I will likely build towards her Tier list, as I am a theme-oriented kind of guy (in fact any force I go with from WarmaHordes will be Tier-based themed).  If we REALLY continue with it, and I want to stick with Khador, I will go with Koldun Kommander Zerkova for the Greylord/Doom Reaver theme, who I like for some reason.  But while I run Sorscha I will go with some Widowmakers and Winter Guard.  While I don’t need another ‘horde’ army to worry about, the foot-soldiers are way more appealing to me than the Man-o-War units.

But that’s a decision for the future.  Might I eventually pick up thematic additions even if we don’t play it alot?  Yeah, probably, as I’m that kind of guy.  Might I eventually pick up thematic additions for OTHER forces and armies even if we don’t play it alot?  Heck yeah, as I’m REALLY that kind of guy.  If I end up with a lot of pretty models in the end, then I win.

The End

Well, for now, that’s all.  My Juggernaut is almost painted up, only slowed down by my son being very sick for most of this past week.  I’ve got a Workbench Update coming this weekend on my blog, so check that out to see where I am at.  I’ll show off the finished product here, too, as soon as it’s done.

Otherwise, I am stuck at home for the next while with the new baby coming very soon, so as long as Andrew and Rob and now Loy can come over, I’ll be playing Warmachine as much as possible.  And WHFB.  And Malifaux.  And Dark Age.

I really need to stop playing so many games.  It’s hard to juggle so much hobbying and gaming!

…but I love it.

Thanks for reading.

*N.B. I actually like Menoth as a faction, and have almost gone with them before.  But since I am now fighting for the Mother Khador, I have to heckle my foes, whether I like them or not.

Rebooting Warmachine (& Hordes)   4 comments

The optimistically long list that was my Game Plan for 2012 included many hopes and dreams.  As it turns out, even after revamping the list, nearly every project on the list failed to start or get anywhere significant.  One such project was rebooting Warmachine, and halfway through November I had already given up on it as a goal and left it for dead.  Well, miracle of miracles, I somehow managed to convince Andrew that Warmachine, a game we quite enjoyed just a few years ago, was worth coming back to.  Lo and behold, in between typing this post and watching videos on youtube, Andrew and I are simultaneously assembling our brand-new Battlegroups!  I guess it should not have come as a surprise, as we don’t usually have trouble convincing each other to buy into new game systems, but I was not sure that resurrecting an old one would be as easy.  Hah, oh me of little faith.

And so, here I am, introducing our return to the wonderful world of Warmachine, Privateer Press’ “Steam-Powered Miniatures Combat” game where one of the rules is “Play Like You’ve Got A Pair!”

You know the game, of course.  I’ve heard it spouted as one in the current trinity of most popular tabletop games (aside 40k and Infinity).  I’ve also heard, and seen, it rise in popularity over the past year or so.  More and more youtubers are posting videos about the game, and some of my favourite Warhammer Fantasy battle-reporters on the video site have gone and switched over to WM/H.  And I will say, that after a few years’ hiatus I was ready last year to get back into it, just about the time that our WHFB Tale of Gamers Challenge started to crumble (for reasons unrelated to WM/H, I’m sure).  In fact, since last year I have started collecting new forces, planned to start collecting new forces, and even just recently started going back to paint the forces I already own.  Now, I will be happy to sell off or trade away my old stuff, if for nothing else but to pay for new purchases (a cyclical nature of my hobbying that I believe keeps the economy running smoothly).  While Rhulics and the Pirates served me well(ish) in the past, there are two other forces that currently hold my interest:

  • Nemo running a force of lightning-immune Cygnarians (“No Lightning, No Thank You”)
  • Baldur and a Sticks-n-Stones Circle force

Now, of course not only are these not starter box forces, you actually won’t find anything I want to run in these lists in their faction’s starters at all!  Not very helpful.  So I have to do it he hard way.  I actually already have a few pieces from Cygnar that will fit into Nemo’s theme.  Baldur, not yet, but they will likely start making their way into my collection soon.

So, instead, when it came time just recently to decide how best to get back into the game, Andrew found an ebay-seller parting out the 2-player starter boxes.  So we had to decide between Menoth, Khador, Circle and Legion.  As the two Hordes factions did not appeal to me, it was between Menoth and Khador.  I would have been fine taking either one, as over the course of my re-interesting myself in the game I poured over the various faction books and found plenty of characters, units, ‘jacks and themes that I enjoyed, and would like to build up.  Andrew’s preference was Menoth, and so it made it easy for me to go with Khador.  We picked up the battlegroup’s models (so just the ‘caster and the ‘jacks, not the units) and the mini rulebook, all for a fraction of what the whole thing would cost us.  Yay!

And now we are assembling or small forces in preparation for this whole Warmachine Reboot project, of sorts.  I will say it up front that this is not a Tale of Gamers!  Every time we try that sordid challenge out, we fail miserably.  So, this is just a couple of guys painting some models, playing some games, and trying to recapture the spirit and joy of our earlier endeavour into Warmachine.

Actually, a trio of guys, as we have (easily) convinced Rob to join us.  He will be fielding Trollbloods (hence Hordes in the title), and luckily he has an unpainted starter box to work with, meaning we will all be starting fresh with new armies.

We are not exactly sure how this is going to look on the blog.  Joint posts?  Frequent posts?  Etc.  Eventually we will figure it out, of course.

So keep an eye out for more on this.  I am sure we will have pictures, posts and even batreps to show you in the very near future.

Thanks for reading.

Posted November 27, 2012 by mrborges in Warmachine Reboot, Warmachine/Hordes

Tagged with , , , , ,