Archive for the ‘Arcanists’ Category

I hate to paint #6   4 comments

Welcome to the (possible) last instalment of this series.  Life has gotten in the way of hobby so much that I just don’t paint at all anymore.

Malifaux

Snow Storm revisited

Snow Storm

– Several successions of dry drushing using a big brush and Space Wolves Grey to try and fix the disaster that was Asurmen Blue
– light white drybrush
– touched up some sloppiness on antlers
– wash of sepia on antlers

I am back to being happy with this model.  Disaster averted!

Alt Rasputina

Nice model…too bad I hate this game now too.

– Primed with gesso
– Based cloak in Shadow Grey

Warhammer Fantasy

Terradons

– Primed with gesso
– Based with Codex Grey
– Generously washed with Badab Black.

Dark Age

Gazelle/Red Hot

Sorry about the odd perspective.

– Primed with white gesso
– washed with Gryphonne Sepia
– white dry brish from knee up to elbow and onto face
– Baal red wash on feet, hands, and tip of tail
– washed hair red and added red wash spots to calves and knees

Broodhounds

A bit too dark.

– Primed black with Vallejo brush on primer
– Painted underbelly with Rotting Flesh
– Painted back down to a hard line on side (to clean up sloppy r.flesh painting) with Dark flesh

Plights

Acid Spraying Goliaths.

– Primed black with Vallejo brush on primer
– Blocked in flesh with Fortress grey
– planning on doing a purple wash…maybe…
– Leviathan Purple wash done, very lightly.
– Rotting flesh base on skirt.

Ratchets

The line trooper of the Brood.

– Primed black with Vallejo brush on primer
– Roughed in some codex grey on non-arm/non-armour plates

Unlikely to be another post after this one but if there is it will probably be about the Menoth starter for Warmachine… we’ll see.

All the best,

Andrew

The Crews I Use #3 – The Showgirls (Part I)   4 comments

In my last few games of Malifaux I have been using Colette and her Showgirls.  I thought it was time to take a look at the models, and talk about how they have worked for me so far.  Today we will start with the ones that I have painted up already, which incidentally are the contents of the Showgirls starter box:

Colette

We will start with the boss-lady, Colette (3rd from the left in the picture).

Colette sets the crew’s standard of deceptive stats.  Looking at her statline one sees that she is not very fast, has only 6 Wds and only high-average Wp and Df.  Plus, she doesn’t even have any attacks! “Wah!?” you say?  That’s right, no straight up attacks (she is plenty offensive with magic), and only 6 Wds.  Yikes.  So clearly, as a Master, and a successful one at that, she must make up for it in other ways.

Well she does, and it comes in a couple of ways.  First, she is a Soulstone manipulator.  In fact, she has an ability called Soulstone Manipulation, just to prove the point!  First, she gets a free Soulstone each turn, that can be used on anything but Summoning (she can Summon her Totem, the Mechanical Dove, and actually have up to 3 on the table at any given time).  So that’s pretty awesome.  What’s more, when she uses a Soulstone to flip a card, she actually gets [+] on the flip, which is also awesome.  It can often mean the difference between Weak and Severe, or burying and replacing with a friendly model (see below).  Most of her abilities, attacks or otherwise, require a Soulstone to be discarded, so she’s going to need as many as she can get.  Well, fortunately, she is adept at collecting them, as many of her abilities provide her with Soulstones!  She gets the free stone each turn; she can discard 2 Control Cards from her hand for one stone; one of her Triggers gives her a stone; and her two damage-dealing attack spells give her a stone if she kills the defender.  Nice!  As well, some of her minions have abilities that can gain a Soulstone for the crew, and as a bonus, her Mechanical Doves can be sacrficed to gain the benefit of using a stone.  So half of Colette’s M.O. is all about Soulstones.

The other half is what some people call Movement Shenanigans.  In the same way that Kirai’s tactics partially revolved around Switching models around, Colette, and all of the Showgirls really, are all about abilities that make them Move, Push or Switch places.  For instance, Colette’s Illusionist ability lets her switch places with another Showgirl within 18″.  “Wah!?” you say?  That’s right, 18″.  On a 3×3′ board,  yes, that’s halfway across the battlefield.  A couple other abilities let her switch friendly models for some reason or another, or herslef if she is in the process of dying.  And one of her attack spells can bury an enemy model, or fully replace it with a lucky Trigger.  This Mannequin Replacement requires 3 Tomes (books) in the casting, but it’s not as difficult as one would think to get.  She starts off with 7 Casting and one Tome.  As long as her initial flip or a card in her hand has a Tome, that’s 2.  The third is pretty likely to come in when she adds a card to the total by discarding a Soulstone, remembering that when she does this she gets a [+] to that flip.  Even an Ace of Tomes is enough, and with her high 7 to start with it is likely that her Casting total is going to be high enough that the enemy model’s Df total will not be enough.  Especially when supported by Cassandra, a Performer or a Coryphee, who can cause the target to be at a [-] or [-][-] to their Df or Resist flips!

Which brings me to the overall thing about Colette and the Showgirls: support.  Colette is a support caster, hanging around moving her friends around, giving them Mechanical Doves to use as Soulstones (did I mention they give this ability to anyone, even the lowest of the Showgirls, and the flip is at [+], just like with Colette?), and moving them around some more.  She is not afraid to get into the mix as well, switching places with a Showgirl in combat or near an enemy, making the disappear or die (gaining a Soulstone for doing this, of course) and running away again.  “Wah!?” you say?  That’s right, she can jump in, do damage, and jump out.  And she’s not even Fast nor a Casting Expert.  Instead, she can use a Soulstone to give herself Reactivate, which is the perfect way to do all that jumping, killing and jumping some more.  But she’s fragile.  Very fragile.  Leave her in the wrong place with the wrong crowd, and she’s toast, even with her unique Slow to Die ability.  That’s why with Colette, timing is everything.  Unlike some other Masters who do well with pre-planning, but do fine even without it, Colette and her Showgirls require some good for-thought and a lot of pre-planning.  Timing things just right, from which of your models activates first to debuff the enemy, to when Colette jumps in for the kill, it’s all about good timing and keeping proper support.  It is definitely helpful to have a lot of models on the board to help with activations sinks, and having 2-for-the-price-of-one-models like the Performer (see below) or up to 3 1-or-2-cost Mechanical Doves (2 if you start with them, 1 if you Summon them), the Showgirls are ready for it.

So this will bring me to my experience with Colette, and her Showgirls in general, since she is so important to the overall functioning of the crew (again, through timing and support and Soulstone manipulation).  When I first played the Showgirls I used them like I would combat-oriented crews, like the Ortegas.  I got them into combat, and they died.  I did not lose, thanks to the scenario objectives, but I did not win.  Because I did not play to their strengths.  I was not moving them around the board properly, most of all.  It is incredibly helpful in getting friends out of sticky situations, or getting around the board for objective purposes.  I was using Colette alright, I guess, having her create multiple Soulstones a turn, stocking up on them to be used in combat (Cassandra starts with Use Soustone, and the Mannequin can give other Showgirls the ability, so they’re useful for the whole crew).  But I wasn’t using her to her full potential.

My next few gamers were glorious.  They were routes, in terms of kills and VP.  “Wah!?” you say?  That’s right, I did plenty of killing once I started using them correctly.  Instead of getting the Showgirls into swirling melees with multiple enemies, they instead excel at picking off lone enemies who stray too far from their own supports and allies.  Learning how to time Colette’s jump in was great, and I got plenty of kills by her alone, gaining a Soulstone for it.  All by a model without a printed attack!

Yeah, Colette’s pretty fancy in her play style.  She’s a stage performer, after all. Her stat card is one of the bookliest ones in a game known for tome-like stat cards.  When you first read through her stats and those of he seemingly weak Showgirls, victory seems like a daunting, up-hill battle.  But after multiple reads, some help from the internet and a little practice, the Showgirls become quite a fun and extremely tactical crew to use, with Colette at their head.

Cassandra

Colette’s top girl is Cassandra (3rd from the right in the picture) and is one of the two beatsticks of the crew.

Okay, I say beatstick, because she has a large sword and a bunch of abilities and Triggers, but like Colette, she is somewhat fragile, although a touch less-so.  Stat-wise she is pretty fast on the Wk and Cg, and she has a Df of 6 and 7 Wds.  Not too bad.  But she costs 9 Soulstones, so she needs to do something well in Colette’s crew if she’s going to pull her weight (which judging by the model is not much at all).

First off, she is Nimble, so she can put her high Wk value to good use.  She can get nearly halfway across the board if that’s all she does.  What’s more, at the beginning of the game, before any activitations, she gets to take a 6″ move.  So yeah, she’s pretty fast.  She also works in tandem with Coryphee, the crew’s other fragile beatstick, by moving to them or switching places with them.  Remember Colette’s thing about movement shenanigans?  Well, Cassandra loves it.  She revels in it.  She takes part in it and uses pom poms and a speaker system so everyone knows it.  Some of her Triggers involve Pushing her after the attack is finished, so she can either get out of trouble or back into it 4″ elsewhere.

In terms of combat prowess, her big sword (which should have a range of 2″ instead of 1″) has a Cb of 7 with Tomes, to help out with those Triggers.  Or the ones that let her also cast a spell, like Breathe Fire.  Remember, these are Showgirls and it’s all about the performance.  So what if the perfmorance is her chopping off your head and breathing fire on your corpse, flames licking your nearby friends.  Pfft! It’s your fault for going up against what you assumed were the fairer sex!  Anyway, Cassandra also has a few (0) Actions that will help her offensively: damage flips nearby receive [-]; give herself Masks in her Cb and Ca to get her Triggers off; she can cast a (1) Spell belonging to another Showgirl; she has Use Soulstone; she even has an ability called Sword Dance that gives her a free sword attack while on the move.  And not only can this free attack interrupt her Move Action, but because she’s Nimble she can get 3 attacks in, while moving!  And with the right Triggers, she move, attack, push, move, attack, push, move, attack, push.  A very helpful way to get her our of sticky situations.

Which brings us to her defensive capabilities.  Well, again, her Df of 6 is not too exciting.  She does not have any always-on abilities to help defensively, but she does have a (0) Action that make Attack and Damage flips against her [-], as well as a (1) Action that gives her Harmless.  Plus, for the first two turns of the game she can only be targeted by ranged attacks and Spells, unless she attacks, so if you can get her into the right place across the board on turn 1 even into melee with an opponent, you have one more turn of relative safety, depending on the situation.

Okay, so she’s been in my crew each game, and I’ve had pretty good results with her.  She has died, don’t get me wrong.  That’s the nature of her fragility, but that was my own fault for having her in the thick of it at the end of the turn, in combat with enemies that don’t care how blonde she is.  She’s done fairly well offensively, although she’s failed offensively just as much (like that last game where it took her a tear-jerking 3 whole attacks to take out a single Steampunk Arachnid.  Yeesh.

For me she’s been most successful when using her for her movement skills  What with a free 6″ move before the game starts and a potential 15″ run on her turn, she can get around the board and setup for objective-scoring right away.  One game I had her run across the board and pop a corner for Power Ritual.  Last game I had her run across the board and Sabotage a little forest.  She is definitely a great asset for Colette’s crew, whether she’s slicing and dicing or sprinting around the battlefield scoring objectives.

Performers & Mannequins

Lastly come the Performer and Mannequin pair, two of which come in the starter box.

And we’ll start right off the bat with the duo coming in at 6 SS.  “Wah!?” you say? (You need to stop saying that like that)  That’s right, two models for the price of one!  Now, as usual,  you look at their stats and give their cards a quick read through and you start thinking that 6 SS might be a little much.  They’re fragile, they’ve got low stats, and the Mannequin doesn’t even have an attack! Yikes!  But this pair is the epitome of Showgirl support.

The Performer has pretty much got 5s across her statline.  She is quick, but cannot Charge.  And you might not want to, considering the Dg on her Cb 4 Poison Ring is 0/0/1!  (I know what you’re going to say, so I’ll get to it first)  That’s right, you’re only doing damage on Severe damage flips.  However, a successful hit with the ring bestows Poison 2 on the target.  And she can use Wp to attack instead of Cb.  And if she’s near Colette at the time, her Wp is 7!  So, maybe it’s not so bad, under the right circumstances.  Even better, though, is, with Fate on your side and an enemy within their Wk+1″ from you, a successful Siren Call will get the enemy up close, Paralyzed and with (1) Action Poison 4’d.  Yeah, you’ll need the luck or cards, or both, but it does happen.  2 Performers working together, supported by Colette or Mannequins or Coryphee (they can cause Paralyze as well), could do pretty well.  They can Mesmerize an enemy, giving them Slow if they lose a Wp Duel.  They can Seduce an enemy, making their Resist and Damage flips [-][-], perfect for setting up other Showgirls to do real damage.  They can steal a Soulstone from a model with Use Soulstone, with enough luck.  They’re Irresistable (like a permanent Harmless), and if they are killed a friendly Showgirls nearby gains Reactivate.  So the Performer has a nice Showgirl-perfect mix of support, offensive and defensive abilities.  All in a pretty package.

The Mannequin works along the same lines.  She is not very quick at all, so she relies on Colette to move her around, or her ability to Link to another Showgirl and follow them around.  She’s Slow, too, so she won’t be doing much on her turn.  But’s a high-end support model with quite a few options.  She can give herself Use Soulstone, and then use it to buff a friendly model (Healing Flip, Use Soulstone, + Masks to Ca, movement shenanigan).  Or she can protect nearby Showgirls from Weak damage flips, which can be pretty useful!  Did I mention she doesn’t have any listed attacks?  Well, she doesn’t.  She does have a spell that stops other models from attacking her, with the added bonus of a Trigger for each suit, so whatever you flip or Cheat, there’s some benefit: damage; straight up Wds (although the Mannequin dies as well); Slow; cast again on someone else.  The spell itself is great if you can get the Mannequin into combat with an enemy model that you want to try and hold up, because they can’t attack her and will then have to move away instead to be more useful, which may fail.  On the defensive side, the Mannequin has Armour +3 and Object 2, so even her 3 Wds will take either a big hit, or multiple small ones to finish her off.  At least she can be fixed (Healed) by nearby Showgirls if she does start getting beaten on.  So the Mannequin, like the Performer, is pretty mid-level, but she does have some nice Tricks of the Trade, to help her crew out.

In my experience, this pair has been supportive.  The Performer can go and score objectives, while helping her fellow Showgirls by debuffing the enemy.  Or getting them all Poisoned up, which is often fun.  The Mannequin gets Linked in with important models and either supports them (even though I always fail to cast Mirrors) or annoys the enemy in some way.  I do think that the pair of them is worth the 6 SS, and I haven’t yet tried a list without them.  I will likely always have at least one pair in my crew, and both if the game is big enough.  They are excellent activation sinks, again helping with the ever-important timing, forcing my opponent to run through all of his models before I have to start activating my important ones.

* * * * *

Sadly, Malifaux is not getting play a lot right now, at least by me.  Scott is off playing with Chris at his place, and Loy still hasn’t come back to the fold.  I’d love to keep playing games with the Showgirls, especially now that I am confident in my ability to use their movement shenanigans and supportive roles correctly.  Plus, having half of the crew fully painted is awesome.

Next time I will talk about the Coryphee and Mechanical Doves, and one day I will talk about the Coryphee Duest and Angelica, both of which I have not yet used.

Thanks for reading.

Posted August 13, 2012 by mrborges in Arcanists, Malifaux

Showgirls vs Freikorps (25ss) – 7/16/12   6 comments

Scott came over during the day on Monday to play Malifaux.  25ss, Showgirls vs. Freikorps, and we added in location rules.

Showgirls

  • Colette
  • Cassandra
  • Performer + Mannequin
  • Coryphee
  • Mechanical Dove
  • Scheme: Power Ritual: (1) interact within 8″ of 3 corners for 1 VP, 4 corners for 2 VP.

Freikorps

  • Von Schill
  • Freikorps Librarian
  • Freikorps Specialist
  • Freikorps Trapper
  • 2x Freikorpsman
  • Scheme: Thwart (Unannounced): Stop opponent from completing scheme.

Shared Strategy: Deliver Message: (2) interact with opposing leader for 1 VP, with bonuses for doing it first and before the end of turn 4.

Location: Ghost Town with possible Heavy Snows (no charges, -2 to ranged Cb and ranged spells).

Deployment

The board was set up with a few buildings, some trees, fences (sandbags, actually) stretching across the board, and a scattering of barrels and crates of various sizes around the board.  I think this Ghost Town could have been a Freikorps supply depot or something.  We deployed diagonally, 12.5″ away from the centre line.

Turn One

  • Cassandra starts off by running up and popping the top-right corner, and putting on her Southern Charm, making Attack and Damage flips against her [-].
  • The Trapper downs the Dove with 2 Clockwork Rifle shots.
  • The Mannequin Links with Colette and casts Mirrors, giving herself and Colette protection from Weak Damage flips, just in case.
  • The Specialist runs forward.
  • The Performer pops the bottom-right corner, then moves to the left.
  • Freikorpsman 1 runs forward.
  • The Coryphee casts Sublime Performance (+Masks to Ca and Cb) and Sword Dance (free attacks during Movements), then runs up and hits Trapper, triggering Hypnotic Movments ([-] to Trapper’s Resist flips).
  • Freikorpsman 2 runs behind the building to his left.
  • Colette grants herself Reactivate, then uses Illusionist to switch places with the Coryphee, and finally casts Magician’s Duel to kill the Trapper, gaining a Soulstone.
  • The Librarian moves up and casts something, but I can’t recall what.
  • Colette activates again, switches back with the Coryphee, gains a Soulstone by discarding 2 cards, then spends it to Summon a Mechanical Dove.
  • The Mechanical Dove flies over behind the building to the left.
  • Von Schill runs up and casts Hard-Ass, giving friendlies within 10″ +4 Wp in Morale Duels.
  • There will be no Heavy Snows next turn.

Turn Two

  • Von Schill moves over and takes a couple shots at the Coryphee, fortunately only doing 3 wounds, but then activates his Leader ability.
  • The nearby Freikorpsman piggybacks Von Schill and also takes a shot at the Coryphee, finally dropping it, then moves up.
  • Cassandra Nimble-walks up, casts Sublime Performance (+Masks to Ca and Cb), then charges Von Schill, dealing 2 wounds, and fails to cast Breathe Fire.
  • The Librarian runs up towards that battle-strewn area.
  • The Performer keeps running towards the bottom-left corner.
  • The Specialist runs forward.
  • The Mannequin casts Mirrors.
  • The other Freikorpsman walks up and takes a shot at the Dove, but fails to kill it because of its cover protection.
  • The Dove flies over and casts Magician’s Duel on the Freikorpsman, but only manages a single wound.
  • Colette gains Reactivate, switches places with Cassandra, and Magician’s Duel Von Schill for a few more wounds.
  • Colette activates again, casts Magician’s Duel again, bringing Von Schill to 6/10 wounds total, summons a Mechanical Dove, then switches places with Cassandra.
  • The new Mechanical Dove casts Magician’s Duel and manages to do 3 more wounds to Von Schill, sadly leaving him at only 1.
  • The Heavy Snows will hit next turn (no charges, -2 to ranged Cb and ranged spells).
Turn Three
  • The Librarian starts off with Furious Casting, healing Von Schill twice (back down to 4 wounds), and then casts Block Connection on Cassandra, taking out the Book from her Cmbat skill.
  • Cassandra Delivers her message to Von Schill (4 VP!) and Nimble-walks away to behind cover, successfully disengaging.  She puts on her Southern Charm for some protection.
  • Von Schill Nimble-walks to Cassandra and takes a couple of swings at her, doing a bunch of damage, leaving her with 2 wounds.
  • The nearby Freikorpsman walks in and takes a swing at Cassandra, buts fails to hit.
  • The Performer runs towards the bottom-left corner, unable to pop it!
  • The other Freikorpsman walks up and takes a shot at the Performer and misses.
  • The leftmost Dove casts Magician’s Duel on the Freikorpsman for another wound, then flies down near the Performer, in case she needs to use it as a Soulstone.
  • The Specialist runs up and gets ready to fry the Performer.
  • But he doesn’t get a chance as Colette moves over, gains Reactivate, switches places with the Performer, and pops the last corner gaining me at least 1 more VP.

End Game

We call the game here as in terms of VP Scott can no longer even tie.  He announces that his scheme Thwart is unattainable now, and he is likely to not get a message delivered to Colette, especially before the end of the 4th turn.
So, a Showgirls victory, yay!  I used the girls properly this time, utilizing their movement ‘shenanigans’ better than I have before.  I spent a couple of hours after our last game going through their cards and reading up on them online, taking notes and trying to figure out how to use them.  I chose Power Ritual to best take advantage of their movement abilities, and it worked out well.
Hopefully I can get another game in soon, although Dark Age and now Hell Dorado might be taking up my gaming time in the near future.
Thanks for reading.

Posted July 17, 2012 by mrborges in Arcanists, Battle Report, Malifaux, Outcasts

I hate to paint #5   1 comment

Last time I said I was going to do smaller posts more often…yeah, that didn’t happen.

Lizardmen Saurus Warriors

I did a few test models to see if I could get a scheme that I like for the Lizardmen.  I didn’t want them to be the Hawk Turquoise that I am doing the Skinks.  I don’t want an entirely baby blue army.  I thought I would try for an Aligator skin look and it seemed to work ok.  Good enough for me to be happy with the result at least.  I won’t show a picture here because the photos of them made them look terrible, like a 2 year old painted them, but honestly they look ok.  Here is the recipe:

– Based with Dark angels green
– Metal bits done in Shining Gold
– Non-metal weapon bits done in Chaos Black.
– Dry brushed the scales heavily with Skull White concentrating on the back, face, and spikes.
– Washed the whole model with Thrakka green

Pretty simple.  The first 2 models took about 40 minutes to do.  Once I get going I could probably drop this down to 15 minute per model.  Maybe.

Snow Storm (Silent One)

“Snow”, or the Silent One that sits on the base in front of the nice model “Storm”, is a fairly plain model.  It is kind of unusual to take a really nice high detail model like Storm and plunk a low detail kinda plain model right in front of it…oh well…my paint job is certainly not going to show off the beautiful details anyhow.  Here is what I did so far:

– Primed with gesso
– Based her robes with Liche Purple being careful not to hit any of the fur but going over the laces.
– Washed the fur with Asurmen Blue then drybrushed it white
– Dragged a very dry white dry brush lightly over her robes to catch just the very edges if folds and to whiten the laces

Here is where she is at:

Progress on “Snow”

Snow Storm (Storm)

Here is the recipe I used for Storm which was both very successful and a complete failure… 😦

– Primed with gesso
– Base coat on antlers and hooves with Bleached Bone.
– Base coat on skin with Space Wolves Grey…washed over this with diluted SWG to catch missed spots and to smooth out the surface.
– Finger nails with Bleached Bone
– Dry brushed antlers and hooves with white
– Hit just the highest strands of fur with an almost dry brush to leave very white hi-lights.
– Washed fur with badab black.
– Washed nails and hooves with Gryphonne Sepia.

Here is where he is at:

Progress on “Storm”.

I am happy with Storm up until this point.  I just did a white drybrush on his skin and then washed him with Asurmen Blue and now I am unhappy with how he looks.  Not sure how to fix this.  Maybe a careful new base coat to leave some of the dark blue behind in the recesses, maybe a dry brush, maybe something else…

Base

I am going to put “Snow” and “Storm” onto a scenic base.  If you can visualize it, Snow will be standing on the smaller of the three platforms and Storm will have a foot on each of the two other larger platforms.  Here is how I painted it:

– Washed then primed with gesso
– Based with Ice blue
– Heavy dry brush on tops of platforms with white, light dry brush everywhere else.

Ice base

That’s it for now.  Thanks for checking it out.  Next time will have a bit more on my Lizardmen, a finished Snow Storm (hopefully), and some Alkemy models (definitely!).

On the Workbench   Leave a comment

Things have been pretty slow here.  I’ve managed a couple of games but never end up taking detailed enough notes to write a batrep.  I have been slowly working on painting up my Lizardman army, which is going fairly well.  I will write about that in my next painting focused post.  I’m going to talk about the stuff I am assembling/working on here.  Starting with:

Snow Storm

Snow Storm assembly

And there he…it…is.  When it arrived I thought it was a metal model and the weight of the box led me to believe that it was quite small.  Turns out this one is mostly resin and is HUGE.  As you can see I have completely assembled the beast portion of the model, Storm it is called, or so I have read.  The arms either were cast a bit off or I couldn’t figure out how they were supposed to attach properly because I ended up with large unsightly gaps in the muscles.  Again, I used liquid green stuff to fix this.  I really like the ease with which it can be applied.  It probably gives me an inferior surface compared to using normal green stuff but I am ok with that.  I have temporarily mounted it on a base using some sprue, I intend to put it on a scenic base.  I tipped it back at an angle because, if mounted flat, it is kind of slouchy and hunkered down.  I wanted him to be looking out across the table.  Hopefully the scenic base I got (which is sitting at Justin’s house) will make it easy to base Storm in this position.

Justin has suggested that I magnetize the Silent One model that comes with Storm (Snow, I guess) so that I can use her as an alternate.  Well, he suggested it so that I could use her as a second Silent One for my crew but I had already purchased a second Silent One, and being Rare 2, that doesn’t do me much good.  Nice to have an alternate sculpt though when I decide not to use Snow Storm so I think I will try that.

Cold One Cavalry

I recently got in a game of WHFB with Justin (expect a batrep soon) and I revisited the Cold One Riders and was very happy with how they performed!  Yes, I have read all the ranting and bitching about how they are too costly and blah blah blah.  They are cool, fun to play, and very effective.  If I paid 5 or so points too much each to put them on the table that is ok.  In response to using them and liking them I decided to buy a second box (one big unit or possibly two smaller units) and am now assembling them.  A long time ago, when I bought the battalion box, I assembled the mounts and just used them as a sort of proxy for the finished unit.  Now I am putting together the riders too.  They are a bit finicky to get together so it is going slow.

Cold One Riders

Mounted, in progress

Mobile Frame Zero: Rapid Attack

Here is a new one for this blog…not really the same type of hobby but still hobby related nonetheless!  I kick-started a rule set for engaging in furious LEGO robot combat and decided that I should dig out the Lego that was languishing at my parents house.  I have now sorted roughly 6 KGs of LEGO out by colour.  Not sure what to do next.  I have all (or most) of the instruction sheets for the kits I had so I may try to compile full sets or I may sort it out further by part type or maybe I will just leave it as is.  Here is a link to the Kickstarter page: link.

And here is a link to a review on BGG that talks about some of the interesting features of the game: link.  This is a positive review thinly disguised as a negative review.  Check it out and thanks for reading.

Bins of basic LEGO colours

Grey

On the workbench   Leave a comment

Posting has been a real challenge lately, obviously not just for me either.  I had a good pace going and then screwed it up.  I am going to try fixing that and this is where I am starting.  What is on my work bench right now?  Well, I have been very slowly putting together my Freebooter’s Fate starter.  All I have left to attach is the leaders head and weapons.  These models are amazing.  I think they are my favourite female sculpts ever.  The two lowly deckhands are great.  None of the models are chesty, they don’t have 6 packs, or outrageously form-fitting pants.  They don’t completely abandon the fantasy female trope though as they are still wearing very little clothing!  What they are is lithe and a bit elfin looking.  I’m very happy with my choice of factions for this game.  You’d think I’d put a priority on getting them completed!  Not so.  Here is a pic:

The current state of my starter.

The newest addition to the workbench is a pile of Inquisitor stuff.  I picked up Lady Jena, Malicant, Barbaretta and her cybo-dog, and the rule book.  The models are really nice.  They were purchased already black primed and in really good condition so there isn’t really anything for me to do except start putting some paint on them.

My batch of Inquisitor models. With a Freebooter Amazon to show scale.

 

Apparently it doesn’t pay to be silent as the Silent One I bought and referenced in a title, but apparently didn’t write anything about, in the last workbench update is still sitting in parts.  I should get her put together.  It would be wise of me to paint her at the same time as Rasputina since they will no doubt use a similar set of colours.  I do have another Silent One and Snow Storm on the way, maybe I should wait for them?  Does this sound like procrastination?

We are going to be starting another Tale of Gamers soon.  We will be working on Alkemy and we have one participant for each faction.  I am slow and therefore get a huge head start!  =)  My Avalonians are assembled and mostly painted up to wave 2.  The regulars and crossbowmen have just been base coated but otherwise the models are well on their way.  All of them require some touch ups though.  Everything past wave 2 is still in parts.  The challenge here will be to match the paint style I used a long time ago.  These were done back when I had a little more patience and when I was using Privateer Press paints (which I have since handed off to Justin).  Anyhow, I mention them here because I need to pull them out and sort through them, find out exactly what needs to be done beyond what I mentioned above.

The Daemons of Chaos mentioned in the last workbench have been shelved indefinitely.  I have way too much stuff on the go and waiting in the wings to continue with them.  Plus, working on them takes away from work on my Lizardman army which should be my priority.  I had a small burst of energy and got a variety of models painted to varying degrees of completeness but have now stalled.  To regain a bit of momentum I need to set aside some of the distractions and try to focus.  The Daemons are one of those distractions.  I suspect they will appear out of the warp at some future point though.  😉

Mercs.  What to do about Mercs.  I bought two starters and was pretty excited to get them going but something happened and they are now sitting in their boxes on my shelf.  I highly doubt they will get any attention any time soon.  Honestly I would rather try to get in a few more games using Ilan’s models and see if I really want to proceed.

Finally, terrain.  While not officially on my workbench, I need to start thinking about a table.  The basement has been converted into my own personal stomping grounds and so it would be good to incorporate a bit of my hobby into that.  I had collected a pile of terrain of various types, war-torn worlds mostly, but never had an acceptable surface to put it all down on.  In the last lull in y tabletop gaming I decided to get rid of it all to make some space for other things.  With the recent (renewed) interest in minis gaming comes a renewed interest in getting terrain so I can host games at home.  Oh, did I mention that I really don’t like static grass.  That makes things a bit more complicated.  Step 1 is planning and budgeting.

I hate to paint #4   3 comments

Malifaux

Kaeris

Kaeris received a Badab Black wash coating everything except skin and hair.  I gave her skin a light wash of Ogryn Flesh.  I need to decide on what to do about her hair and then figure out how much more I want to do.  I may just liven up the colours that the wash muted and then call her done.

Here she is:

Kaeris - Almost finished.

Gamin

I have managed to get the “skin” of the Gamin to a state where I am happy.  I am currently working on getting the base to look like there is lava flowing underneath the flagstones.  Not entirely successful, but not a miserable failure either.  I will probably start over on their legs and the base and try something new.  I am not fond of how white I got each models lower legs.  Oh well, live and learn.  Last thing I did was dot in some Chaos Black for some sort of definition to their eyes.  Again, not perfect but acceptable.  My next big decision is whether I paint in the loincloth as cloth or leave it “fiery”.  So my “to do” list for the Gamin is: fix the legs, repaint the base, decide on painting the loin cloth.  After that I am going to call these guys finished.

These Fire Gamin need some leg work.

Gunsmiths

Haven’t managed to get anywhere with these guys.  I pushed some Chaos Black around on them because I felt that they suited starting from a black base to give them a more muted colour scheme.  I did leave the female gunsmiths head white so that I could get her skin and hair vibrant as a contrast to her dark outfit.  Still thinking about these ones.  I like the black plus brown of the studio paint job but am worried that painting a convincing black is too difficult.  Need to give it more thought.

Barely even started!

Warhammer Fantasy – Lizardmen Army

Two things happened at just the right time to renew my interest in Warhammer Fantasy Battles.  I started painting Malifaux stuff and, in doing so, decide to also work on some Lizardmen that have been languishing in bare metal and plastic for far too long.  Justin, out-of-the-blue, sent me a message saying that he missed WHFB.  Well, I did too.  That begin a painting spree that started with a Salamander Hunting Pack, led to my Slann, and has progress to a second hunting pack and a Steg.

Salamanders and Skinks

The Skink Handlers are fairly low detail so I thought I would just try to get them done .  I primed them white with gesso and gave them a heavy base coat of Hawk Turquoise.  I did a light Skull White drybrush all over to get the details to pop a bit.  I then concentrated a bit heavier on the fins and scales.  The jewelry and prod metals were all done in Dwarf Bronze.  The prod was Scorched Brown.  The blade was Chaos Black then a light Fortress Grey drybrush.  Lastly I did their eyes, a tiny swipe of slightly dilute Sunburst Yellow.  Whats left?  Very little.  Maybe a drop of wash on the metal.  Then come up with some sort of basing strategy.  Fin.

The Salamander was just as simple.  Primed with gesso and based with Golden Yellow.  Then a very generous wash of Baal Red.  I left that overnight to dry completely.  I really liked how that look and so was a bit nervous to continue.  Be a shame to ruin it and have to start over again.  After much deliberation I decided that I needed to drop some black in on its scales.  This went surprisingly well.  I was sure I was going to slop paint somewhere.  I didn’t!  I let him dry completely and then gave him a pretty heavy drybrush of skull white.  Maybe too generous. I am thinking, and received supporting feedback, that I should have just drybrushed the black scales and left his skin alone.  I am going to try that on the next one.  I have a bunch of details left to do.  Eyes, metals, teeth/mouth, base, etc…

The other Hunting Pack is not nearly as far along.   The Skinks are Turquoise and the Salamander has had his Baal Red wash.

Just a few details left.

Some minor detail work left. Eyes, claws, base...

Slann

I started on the Slann’s palanquin without actually having it completed.  I was deliberating whether I would use the BSB part or the tiny plain top.  As you can see in the pictures below I opted against the BSB.  Seemed too unwieldy especially on an already unwieldy model.  I primed the chair with gesso up to the BSB attachment and started basing it in Fortress Grey.  While that was drying I stuck the Slann onto a bit of sprue and gave him a coat of gesso.  When I revisited the chair I had decided which build to use and finished the priming and base coat.  I left the tusks, leaves, and skink attendant white.  After that I started blocking in the leaves with various greens (Scorpion, Goblin, and Snot … specifically).  Not sure how well the two washes will work together, we shall see.

I was anxious to start seeing the chair come together so I decided to start putting in a black wash on the back of the chair.  So far I am pretty happy with how it is looking.  Painting in all those vines may be a challenge though.

The Slann got a base coat of Dessert Yellow careful to avoid his belly and cheeks; those were done in Bleached Bone.  He then got a generous wash of…uh…either Ogryn Flesh or Gryphonne Sepia.  I can’t remember.  I’ll have to do a little test to figure out which.  I think it was the sepia though as the flesh is a little red toned.  After the was had completely dried I carefully drybrushed the belly with Bleached Bone to restore the colour a bit.  I did the hands a little bit at the same time to lighten them.  That’s where I left off.

I’m really happy with my progress on this model.  That is a pretty good feeling for a change as often I am unhappy and discouraged.  Yay me!

Starting to paint in the leaves.

Base, wash, and touch ups.

Black wash.

Stegadon

I had a small amount of Skull White spray primer and it happened to be a fairly nice day here so I decided to skip the gesso this time and go the easy route.  I did a very generous wash of Thraka Green right over the primer and let that dry overnight.  I then did a coat of Bleached Bone on his belly feathered out to a light drybrushing on the edges to try to simulate a blend.  It worked ok.  I left this guy in the process of touching up all his horn with Skull White to get ready to paint then.  Not sure how I’ll do it.  Probably a sepia wash and then a drybrush.

Starting to look quite good.

GW Spray Gun

On a whim I picked up the GW spray gun.  The idea of hand priming and base coating a hundred or so Lizards was disheartening.  This should help.  I haven’t tried it yet.  I’m a little worried about sending gesso through it.  Anyone know if this would be a problem?

That is the state of the models on my workbench currently.  Since starting this post (and this has taken weeks to finally finish) all I have done is give the Gunsmiths a fairly heavy Fortress Grey drybrush.  It looks like it will make a good base for painting in some detail.  Anyhow, thanks for reading.  I know this is a long post but I had quite a bit to talk about, hopefully going forward I will have more regular progress and will be able to do smaller posts a bit more frequently.