Archive for the ‘Finecast’ Category

Back to the Minis table   6 comments

The last time I posted, I was working on about 1500 pts of Warhammer Dwarves. Sad to say they’ve been put on the shelf just after I finished my awesome Gyrocoptor. I did have the opportunity to run them in Mighty Empires campaign, but the scheduling was not ideal so I didn’t sign up.

At the same time, a 40k league was starting up so I decided to dust off my Greenskins and give this a go. I picked up this army a couple of years back and haven’t really had a chance to field them. The army was basically “new” to me as I’d forgotten about it.

The league follows an interesting format. You need 950 points that are put on a fixed list. This list remains the same for the duration of the league. The remaining 550 points can be changed from game to game.
Here’s how my fixed list breaks down:

20 Ork boyz in a Battlewagon
Another 20 Ork boyz in a Battlewagon
8 Nobz in a Trukk
5 Lootas on foot

The idea for this army was originally inspired by the Ork Warbikers. I cannot think of a cooler idea than Orks on choppas riding across a dusty battlefield…yeah I didn’t actually include any warbikers…but that’s where the idea came from.

One new model I decided to include for the league is the Shokk Attack gun. It’s just so quintessentially orky that I couldn’t leave it out. It was also my first experience with FINECAST. See also Azmzero’s post. Here’s some thoughts about building it:

First off, the casting quality is very good. Detail is high and crisp.
However quality control is not very good. I did have the airbubble problem, but it was in an area that is not very visible. Used greenstuff to resculpt the affected area.

There was one area (a chain) that was too delicate for the finecast resin and it has since broken off. Fortunately it does not affect the look of the model as now it just looks like the link was damaged in battle.

The flash and injection points are very significant and much more compared to metals. So cleaning took a lot of extra time.

I would imagine as they stop using the old molds for the casting, they will correct these things.

As for gluing, I used to use Goop to build my metals. Goop both fills and adheres strongly to metal. It does not at all stick to the strange resin that finecast is made from. So I was forced to switch to CA hotstuff and greenstuff filler. Once I did, I found the build very fast. This model would normally take about 2 days to finish (goop cures in about 6 hrs). I was done the assembly in about 15 mins because the CA / Green cures so fast. I think the light weight of the resin makes the gluing much faster as well. The pieces tend not to fall apart as readily.

So there’s lots of good and bad about the stuff…overall I think that I’d put finecast right in the middle between plastic and metal for ease of assembly. I still much prefer plastic, but the finecast is an improvement over the metal in several ways. It’s light weight, easy to clean, and easy to build. The only real problems are quality control, brittleness for fine pieces, and cost.




Posted January 17, 2012 by coffeedream in Finecast, Games Workshop

Finecast   Leave a comment

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Tomb Kings - Finecast

A few tidbits about the Ushabti and finecast.  I started working on my finecast Ushabti with greatbows and have some things to say.  First off I will say that the detail on them is really nice and unless I just got lucky the casts are better than people are making them out to be.

Now for some of the bad.  There really is a lot of crap to clean off these things.  Many many vents and lots of flash.  The stuff is really easy to remove but there is a lot more than there should be.  I read that people recommended using the dull side of a hobby knife to do most of the clean up so I tried that.  Worked ok but I found that fingernails did a better job and you had much better control over what you were stripping away.  Admittedly there were one or two spots that required the knife but, in general, fingernails were the better way.

I started with the Ushabti holding the arrow and to my surprise the model didn’t fit together properly.  After a bit of fiddling and some close examination of the box front I find that the studio builds have the bow provided on a different sprue (the stouter of the two non-bird heads) built onto the arrow shooter.  Odd.  And now on second glance the bow on the sprue with the bird head has been attached to the above mentioned other model.  Curious as to why they didn’t just match up arms at least.  The bow arm that is on the sprue with the arrow arm cannot be used together properly.  Annoying but not the end of the world.  And now it turns out that the body on the sprue with the bird head is the one that has the underarm cavities that match the arrow arm and its matching bow.  One piece off each sprue…uh…interesting.  I guess I am despruing everything and then dry fitting to find the proper match ups.  Not how I wanted to do it but, oh well.

In despruing everything I actually noticed that there is an arm missing!  Not sure how I missed it before, probably because there was no obvious void on the sprue that should have had a part there.  I contacted GW and they sent me a brand new box of Ushabti.  So, despite being irritated by the error, I have to say the customer service response to this (fairly common) problem is pretty good.

Overall, I would say that the two big negatives going for Finecast are 1) the price, and 2) Casting issues.  These problems are outweighed IMO by all the benefits; lightweight, easy to clean and assemble, and stunning detail (even when cast with old molds for metal models).

This was a fairly old post that got stranded as a draft.  Thought I would do a couple of corrections, tag it, and post it.  Justin has put a lot of effort into keeping the posts here flowing and the rest of us jerks really dropped the ball.

Not playing Tomb Kings any more alas.  Anybody out there interested in picking up a partially built TK army?!  ha ha