Archive for the ‘Khaliman Republic’ Category

Khaliman Sorhna Oracle – Complete! (2 of 13)   1 comment

Tonight I finished up a second model from the Khaliman starter, the Sorhna Oracle.

*cue obligatory bad photo*

Yeah, this is one of the worst photos I’ve taken and put up, but I had to rush the shot before helping my son get back to bed.  Or crib, rather.

I’ll be setting up my photobooth in the (bright) kitchen probably on Monday (tomorrow is my son’s 1st birthday party, with gaming afterwards), and will get some good pictures taken.

Anyway, the Sorhna Oracle is the Alchemist in the starter, and uses the power of Water.  I don’t have the card with me right now, but I believe her spells are buff spells for the rest of her team, so having her nearby is good.  This reminds me, I need to play a game or two so I can write a review on the models based on their stats and in-game roles.

This is how I painted her:

  • White prime (gesso).
  • Fur: Rucksack Tan base, Gryphonne Sepia wash, Rucksack Tan/’Jack Bone highlight, ‘Jack Bone highlight.
  • Dress: Light Gryphonne Sepia wash, Morrow White highlight.
  • Jewelry: Pig Iron with Badab Black wash.
  • Staff: Glorious Gold base with Gryphonne Sepia wash; Pig Iron icon back, Asurmen Blue wash with Morrow White highlight front.
  • Knife: Pig Iron blade; Glorious Gold hilt with Gryphonne Sepia wash.

This is another simple paintjob.  I want these models to look good from a foot or more away, and great when on the tabletop.  I think I’ve done this with both models so far.  But the other three models from the starter are going to require a little more work and attention, what with tiger stripes and jaguar spots, and whatnot.

I think Andrew and Ilan are going to get a game in this Tuesday, which will hopefully get our ToG gaming ball rolling, and inspire the other guys to work on their models and post about them.

I’m going to switch gears a touch and start working on my Dark Age Outcasts.  I’ll probably do a trio of them before coming back to my third Alkemy model.  As we’re already well past the mid-month mark of May, I had better get a move on if I’m going to meet my first goal of completing the starter by the end.  Stay tuned for more progress.

Thanks for reading.

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Posted May 19, 2012 by mrborges in A Tale of Gamers, Alkemy, Khaliman Republic

Khaliman Malikh Jaraya #1 – Complete! (1 of 13)   1 comment

Khaliman model #1 is complete!  I present to you, a Malikh Jaraya, 1 of 2 from the starter box.

Yeah yeah, I know, not ‘complete’ complete.  I’m debating what colour to do the eyes, and I might add some colour to the snout, and I need to do her base.  But she’s done right now, so I can start on something else.

I believe she is either a panther-based catperson.  Either way, she’s a ‘ferocious warrior,’ or at least that’s what the back of her stat card says, hidden by her ‘voluptuous grace and feline beauty.’

Well, to capture her feline beauty, I used the following:

  • White prime (gesso)
  • Fur: Ironhull Grey base, Badab Black wash, Trollblood Highlight highlight.
  • Pants: Gryphonne Sepia wash, Morrow White highlight,Skorne Redlines.
  • Sash/tubetop: Cygnar Blue Base base, Cygnar Blue Highlight layer, Frostbite highlight.
  • Headress: Gryphonne Sepia wash.
  • Sword: Pig Iron blade, Babad Black wash; Battlefield Brown hilt, Glorious Gold layer, Devlan Mud wash.
  • Scabbard: Battlefield Brown base, Bloodtracker Brown highlight; Glorious Gold/Devlan Mud metals.
  • Straps: Bloodtracker Brown base, Devlan Mud wash.

The picture doesn’t do her justice, of course.  The good news is, I just ordered a little light tent (I know I could make my own, but I have other things to do with my time!), so pictures should hopefully be getting better soon.

What’s up next?  Well, likely another Khaliman model, but with such great weather these days, hopefully I can get started on my Outcasts for Dark Age.  I also have a new Malifaux crew, the Showgirls, that I bought off Scott.  I’m excited to use them, as, well, I’m too good with my other crews! Hah.  Watch this blog or 10-4 to see what I end up doing next.

Thanks for reading.

Posted May 13, 2012 by mrborges in A Tale of Gamers, Alkemy, Khaliman Republic

The Rise of the Khaliman Republic   Leave a comment

Well, it’s May and that means it’s Tale of Gamers time!

I have already introduced this newest installment of this group project here, but the basics are that Andrew, Rob, Ilan and I are each taking a faction from Alkemy.  Alkemy is a medieval fantasy tabletop skirmish game that was originally released by Kraken Editions, died, and has been resurrected by Studio38.  When it officially died, the starters and first 4 waves of models could be found pretty cheap.  You can still find them cheap, so hopefully our Tale of Gamers: Alkemy will inspire you to go out and pick up some of these great models.

Wait, that almost sounds like I’m starting to review something!  No, I shall wait until I have begun working on the models before I comment on them, and will wait until we play at least a game or two before I comment on the rules.  This post is going to introduce my faction, my collection, and my plans for this project.  And notice how I now call ToG a project and not a challenge, as I think the competitive terminology works against us (see Tale of Gamers: WHFB and Tale of Gamers: Heavy Gear Blitz!).

I have chosen the Khaliman Republic as my faction.  When the game was still alive, these Muslim-esque feline warriors appealed to me right off the bat.  Right off the cat.  One of those.  I liked their look, and had wanted to play them, if we ever got into the game.  Well, many moons ago Andrew picked up the whole set of released models, as he had bought into and played the a couple times, knew it could be a fun one, and wanted the whole set.  After some trades and purchases, I now have all of the Khaliman (and Jade Empire, but they’re safely stored for future work/trade/sale), including the Gale Force 9 token set.  Here’s a shot of everything, before I get underway on them:

This comes out to 14 models.  Not a lot, considering this is the extent of the army, without further doubles (the Starter Add-on, bottom left, repeats some of the warriors in the Starter, but uses different sculpts).

The Plan

Well, let’s start with the fact that I know our previous Tale of Gamers challenges have been pretty…lackluster.  Everyone involved, including me, fell short of our various goals with both WHFB and Heavy Gear Blitz!.  I think I got closest with HGB by finishing painting all of my models, a few months later.  But it’s a new May, a new game, and a new Tale.  I’m hoping that we get somewhere with this one.

All of that said, I am going to plan to go slowly with this one, even with so few models.  I don’t want to tired myself out trying to meet deadlines, and I don’t want to strive for getting everything done too quickly.  So, here is the three-month painting plan:

  • May: Starter (5 models)
  • June: Malikh Meharists (2) + Malikh Tuaregs (3)
  • July: Iecha Bint Sorhna, Guardian of the Snow (1) + Starter Add-on (3)

In terms of painting, 5 models a month for a single game is nothing.  In terms of gaming, I only want to play with painted models, and I’m not sure if adding more variety at first is better than adding more of the same.  I’m a pretty clever gamer, so I don’t think adding new rules or tactics is going to be a problem.  I think that setting this as a goal for myself is pretty fair, even a little easy, so if I happen to feel the desire to go ahead and start painting the next group of figures early, I’ll do it. This is regardless of where the rest of the group stands with their factions.  I don’t want to get ahead of everyone, but I am not going to slow down just because they’re behind.  In fact, they happen to go at a good speed, I might even push up my goals.  Let’s get serious, 1-3 models a week isn’t even a struggle most of the time.  Also in terms of gaming, I’d like to get some learning games here and there during May.  Right now I am playing WHFB one week and Malifaux the next, at the bare minimum.  I’d love to be able to keep playing these games, while adding Alkemy to the mix (as well as Dark Age when I get the Outcasts done).

The big challenge for me with this project, I forsee, is the fur.  I’ve never painted fur, and only a fraction of the models I’ve painted well have had hair.  Thankfully I have some extra models (somewhat a Starter box’s worth, more details on that in my next post) to practice on.  Andrew thinks it won’t be hard, but looking at the models on the boxes, man…I dunno.  Of course I’m not looking for studio-quality, but this might be a good time to learn some new techniques.

Well, that’s all for now.  Things have been pretty busy and hectic on the home front, hence why my intro post is a few days later than expected.  I’ve asked for a little free hobby time this weekend, so I can start these models up with daylight at my side.  We’ll see what I can get done, my wife is usually pretty good about giving me an hour or so.

I hope the other guys are still on board and gung-ho with this project.  It’ll be nice to get at least the four factions’ Starters on the table before anyone gives up.  Remember, you can help by following us and commenting on our posts.

Thanks for reading.

Posted May 4, 2012 by mrborges in A Tale of Gamers, Alkemy, Khaliman Republic

Alkemy Tale of Gamers Begins!   1 comment

Well, it’s May 1st and that means it’s time for a brand new installment of our group’s attempt at A Tale of Gamers!

That’s right, I said attempt.  Last Summer’s Warhammer Fantasy ToG was mildly successful.  The Fall’s Heavy Gear Blitz! ToG was a flop.  And now we’re hoping that this newest edition will actually take off, if not soar.

This time around we will be taking Alkemy, the medieval fantasy tabletop skirmish game originally developed by Kraken Editions, now released by Studio38.  And as it stands, we have 4 games ready for the Tale, each taking a stab at one of the factions, which I think is a great way to do a Tale of Gamers project.

I will be taking on the Khaliman Republic, the cat-people with an Arabic flair.

Andrew will be working on theKingdom of Avalon, the medieval European humans.

Rob is going with the Aurlok Nation, First Nations (Native)-themed toads and other beasts.

Ilan is taking on the Empire of the Jade Triad, the Chinese warrior monks.

I’m pretty sure Ilan is starting from scratch, as am I.  I know Andrew has a head start, and I’m not sure about Rob.

Hopefully everyone will have posts in the coming week about their plans for the Tale, thoughts about their army’s playstyle and painting, etc. (look for mine either tomorrow or Wednesday).

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Thanks for reading.