Archive for the ‘Aurlock Nation’ Category

Rob needs to learn to give his posts titles so that someone like me doesn’t log in and give them silly titles like this one.   3 comments

It’s been a while since I’ve touched brushed to paint so it was nice this morning when i finally got to start on the Aurlocks. Going through the figures, only five belong to the starter. I don’t really know the names of the figures as I don’t have the rules or the stat information, but i’ll try to describe them and the current state they are in.

Slender Skeksis-like naked hunter with a spear “SlimJim”

SlimJim was painted over with a very rich blue and then inked with the older GW blue ink. While I loved using the older GW inks, the did tend to leave a very high gloss on the figure. So Jimmy looks like a sweaty hunter or plastic skin hunter. On of the hopeful results of this repaint will be to eliminate this sheen from the figures.

Frog Shaman mixing weeds “YahMan”

Yahman looks like only the skin is painted on this one. A few other broad areas are blocked in including loin cloth and mortar / pestle.

Axe spinning Wolf-like dude “Wolfgang”

Wolfie is the least completed. looks like I through a Space Wolf grey on this one and a quick wash. Again there is a slight gloss to his finish. I think this may be also due to the high shine of the plastic that was used to create the figures.

Big Ogre with club and dreads “Bubba”

Like Wolfie, Bubba was a quick coat of what looks like that dark lizard man green and another wash. He’s so dark, that I’ll probably try and highlight him to a more middle tone green / brown.

Another Skeksis-like shaman with a staff “IceIceBaby”

The Ice man is closest to completion. Again he’s got that plastic like skin and the same color scheme as Jimmy. He also has the most detail completed on him, including a nicely done tooth necklace.  You can’t see the shiny skin below as i snapped this after i completed the skin repaint.  You can see the effect in the feathers though; that’s pretty much how the whole model looked.

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After reading Justin’s posts, I really liked the way he’s painting on figure at a time. So, i started this morning by working on IceIce.

First task was to lighten the tone of the blue to an almost pale grey. Along with this, I covered up the high gloss ink with a matte reaper blue that’s the approximate colour of denim. While painting I recalled using the ink technique because it’s a nice fast way to get shades and contours. With this attempt I decided to go back to the roots of painting. No drybrush, glazing, inking, scumbling, etc. Just pure painting…just like Bob Ross.

The second task was to add a bit more color depth to the leather clothing Ice is sporting. The first attempt was simply a commando khaki base with some chestnut ink for shading. I started by painting with Dev mud…not inking. I find the new line of GW inks work very well as paints as well as for washing. Middle highlights were done with Iyanden darksun. The Middle shade was good ol snakebite leather. Finally, upper highlights were done with desert yellow.

Sounds like a lot of work, but the whole thing only took about 15 minutes. It’s such a small area you’re working with, so the layering is really just touching the model in a few key places. The result is not a huge change, but definitelybetter than the flat original job.

The last big change is the feathers. Most of the figures have some well sculpted feather details. The studio models have these feathers painted black. I think thematically they represent crow feathers. Unfortunately with black feathers, so much detail is lost. With a quick google search on Native American Regalia, most of the feather designs have a light color root with a dark colored tip.  I used both Ogryn flesh and devlin mud to paint in the shading for the white feathers.  The tips were just a simple reddish brown.

So with Ice done, I was really surprised at how much the feathers made a difference.  The model went from being a very dark sinsister looking shaman, to a much more in tune with nature shaman.

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Next up is SlimJim the hunter…

Posted June 4, 2012 by coffeedream in A Tale of Gamers, Alkemy, Aurlock Nation

A Frog jumps into an Ancient Pond   Leave a comment

I’ve been called up by the commanders of this blog to take up the Aurlocks and type away.

I really don’t know much about Alkemy.  I believe I’ve played it once and it felt mechanically sound.  I don’t know anything about the universe.  The models look nice, but don’t really blow me away.  I don’t really know anything about the factions or the units themselves.  Actually, Alkemy doesn’t really resonate for me on any level.

But I do love the idea of blogging about it.

For me, this will primarily be a painting project.  I’d love to get a few games in and see how the models perform, but realistically, this will be an exercise of the brush.  This may all sound strange after I reveal the fact that…

I have the massive advantage of having a fully painted force!

You see, I painted these 8 figures about a two years ago and from what i remember, they are done.  This is great because I only have about 8 days in May to work on this.

So what’s the plan?

  1. Get Andrew to change my wordpress icon to the Aurlock symbol.
  2. Get Andrew to give me the actually miniatures.
  3. Get Andrew to send me a link to the Alkemy website that detail Aurlock lore, history, feeding habits, etc.
  4. Take a family vacation.
  5. Paint 8 figures to the most detailed level I’ve ever done.

You see, i love the idea of blogging this because the best part of miniature painting is doing the finishing touches.  I’ve only got 8 figures to finish.  I can really push the detail and blending on them to levels I’ve not attempted.

I’m talking about bringing these frogs to life people!

Posted May 10, 2012 by coffeedream in A Tale of Gamers, Alkemy, Aurlock Nation

Alkemy Tale of Gamers Begins!   1 comment

Well, it’s May 1st and that means it’s time for a brand new installment of our group’s attempt at A Tale of Gamers!

That’s right, I said attempt.  Last Summer’s Warhammer Fantasy ToG was mildly successful.  The Fall’s Heavy Gear Blitz! ToG was a flop.  And now we’re hoping that this newest edition will actually take off, if not soar.

This time around we will be taking Alkemy, the medieval fantasy tabletop skirmish game originally developed by Kraken Editions, now released by Studio38.  And as it stands, we have 4 games ready for the Tale, each taking a stab at one of the factions, which I think is a great way to do a Tale of Gamers project.

I will be taking on the Khaliman Republic, the cat-people with an Arabic flair.

Andrew will be working on theKingdom of Avalon, the medieval European humans.

Rob is going with the Aurlok Nation, First Nations (Native)-themed toads and other beasts.

Ilan is taking on the Empire of the Jade Triad, the Chinese warrior monks.

I’m pretty sure Ilan is starting from scratch, as am I.  I know Andrew has a head start, and I’m not sure about Rob.

Hopefully everyone will have posts in the coming week about their plans for the Tale, thoughts about their army’s playstyle and painting, etc. (look for mine either tomorrow or Wednesday).

Help support us and keep us motivated with visits, Follows and comments.  With your help we can make this the most successful Tale that Tales of Gamers has had!

Thanks for reading.