Author Archive

Menoth’s Wrath   1 comment

(And we’re back… for how long?  Who can say!)

A long time ago I picked up the 4 Warmachine starters, some glue, and some paint from a local game store that was going out of business.  I don’t remember what inspired me to do this.  I may have been given a demo of the game at another store, one of my friends who already knew about the game may have demoed it for me, it may have just been a whim.  I had built and painted gaming models in the past, quite significantly actually.  Mostly models for Dungeons and Dragons but also some for other games – a completely unknown to me pair of companies called Citadel and Games Workshop mostly.  However it happened I decided that I was interested in this thing that people were playing on these tables that were designed to look like a miniature battlefield.

Also a long time ago but not quite as long a time ago I somehow convinced a young, well younger, boardgamer from my gaming club to try this game that uses metal models that I had now become addicted to the assembly of.  I have absolutely no recollection of our first game, or even exactly when it was, but when Privateer Press announced that the next faction box for Warmachine would be a pirate themed set Justin was all over that.

Since then Justin and I have supported each others model buying and building and sometimes painting insanity fully.  We probably should have been separated by our wives long ago.  I regret not a single purchase.  Now this most recent show of support is for Justin’s renewed interest in our legacy game.  He has been hankering for some Warmachine and after some late night talks about the reasons why I stopped playing I agreed that I would join him in his foray, or re-foray, into the world of Warmachine.

Menoth Jacks and Caster from the 2 player starter

Menoth Jacks and Caster from the 2 player starter (primed with brush on primer)

Justin has already introduced this series and talked about the factions and how we acquired them so I’ll skip over all that and jump right to it.

So what do I write about when it comes to rebooting Warmachine and working on models I have been building for years?  Well, they are plastic now.  I thought I was going to be disappointed.  Aside from making the cleaning of mould lines harder I am finding the plastics excellent to work with.  I built the Trollbloods starter in metal for Rob so he would participate.  It took about as long as I spent on the Vaquisher in the Menoth starter.  Maybe we can rack this up to experience with metal models, and more specifically Warmachine jacks, or maybe metal really is a lot easier?  Not sure.  I even did some pinning of the Trolls to fix a broken axe and it was still much faster than plastic.  Whatever it is the end result is the same.  Plastic or metal, once they are assembled Warmachine ‘Jacks, and even Hordes beasts, look great.

Since starting this process we have managed to get in a few games.  Khador are a very difficult army to break but Menoth seem to be doing ok.  I hope to try my hand at a battle report one of these days and it would make sense to write one for this game.  I plan to talk about tactics and some of my frustrations when it comes to facing Khador (they are soooooo strong!).  I will also be tracking my purchases and progress on assembling and painting models.  And on that note, I have recently acquired a Revenger and two Paladins of the Wall.  Details in the next post.


Custom Scenic Bases   1 comment

Recently I assembled Lashers and Scion for my Brood warband.  The Lashers are sculpted climbing up bits of rubbled buildings.  This made the models look unusual when just glued down to a plain base.  I decided I would try my hand at filling out the base with some “junk”.  I used the following things:

– A chunk cut out of a Tim Horton’s gift card (remaining balance unknown).
– A plastic plug from an Ikea furniture set, intended to fill a drill hole where a bolt would be.
– A grey drywall screw plug.
– Some tiny metal rings from a clothing rivet repair kit.
– Several pieces of sprue from a GW plastic kit.
– The pour holes from the plastic Menoth starter i purchased recently.

I visualized the various parts as being scrap from recent battles (specifically against the CORE) and leavings from the operation that long ago left the planet.  The chunk of card was cut into an odd shape and drilled with a few holes to look like an armour plate that had bullet holes in it.  The plug had thin flanges on it that looked like a CPU heat sink so I cut it down into a square and damaged some of the flanges so it would look like a generator/engine block/processor or whatever.  The grey drywall plug I bisected and the cap became something that looked like a tire rim and the shaft became a fairly interesting looking robotic spine.  The tiny rings were cut in half and glued down side by side to look like a giant spring buried in the sand or possibly a metal ribcage.  The chunks of sprue were cut down into rocks and a long “metal” or “stone” beam.  And finally, the pour holes from the Menoth kits were trimmed and became barrels.

Once I got all the junk glues down onto the bases it was very hard to look at what I had done and be able to say; “once primed that is going to look like what I intended and not just a pile of crap I glued to the base.”  I decided that to help assist with the look of realism I would add grit to the bases.  Something I NEVER do.  I paid Justin a visit at his home to get in a game and hopefully do up the bases.  Unfortunately we both forgot.  In a stroke of luck Rob came by last night and I asked him to bring along his basing kit.  He gave me a quick run down of how to go about applying sand and gravel flock to a base and then I went ahead and did the three Dark Age models and my Menoth starter.

This morning after the glue had dried completely and the bases were already looking great I applied a pretty thick coat of Vallejo Black Surface Primer, the brush on variety.  I am very happy with the end result…and here it is:

Lasher Bases

Unfortunately I didn’t take a good picture of the bases at each stage of the process.  I am going to do something similar for the rest of my Brood so I will document that process more closely with pictures of the source parts, how I cut them down, the raw base, flocking, and priming.

Wood Elves vs. Tomb Kings   2 comments

Justin and I managed to get in our match, and while I can’t write a battle report(yet), I did want to say a few words about the game and both armies.

First thing is that there were a lot of quirky things that happened.  This means that there were quite a few laughs, always good when your goal is to enjoy yourself.  I made 3 channelling attempts in a row.  Justin rolled 4 sixes to hit but got no wounds.  He made two killing blows against a unit that is immune.  I forgot ALL my champions for the first few turns.  He forgot that each charioteer gets two attacks.  He then missed casting his spell that gave everyone in his army double-shot, twice. Both times just by one.  And more.  There were lots of silly mistakes, odd dice rolls, funny happenings.

Laughing is cathartic.

Tomb Kings

I can’t write at length about the Tomb Kings so I will do them first.  Justin brought a pretty interesting list to the table.  A level one and two priest buried in a horse archer unit, the casket of souls, two units of chariots, and a unit of three tomb swarm.  He designed his list to stall and take shots at me with magic and bows and it did a great job of putting the pressure on me to engage. The bulk of his spells were dispelled thanks to very lucky Wood Elf dispel dice and a few unfortunate rolls, as mentioned above.  Several times the casket managed its spell effect that causes the target to take a leadership test on three dice and take wounds equal to anything over their Ld stat.  This ability almost eliminated my unit of Treekin.  By the time they had crossed the board and engaged the Casket (killing the Horse Archers on the way) they had been reduced to one model with two wounds left.  All from the casket.  Targeting Forest Spirits with magic attacks is really good.  Other than the casket, Justin’s archers were the next most effective incentive for me to get into close combat as fast as possible.  In a surprise move he held back his chariots and used them to shoot arrows at me.  Wow, annoying. Probably this is the smart way to use them.  When I owned the army he is playing I always tried to advance them up into a charge opportunity but that would only work less than 50% of the time.  This way Justin effectively forced me to move my units into his charge range or be eliminated by ranged attacks.

Wood Elves

I have heard it mentioned that the Wood Elves are by far the weakest army in Warhammer Fantasy right now.  This thinking must be mostly held by the tournament community because on a first perusal of the army book and after my first battle I’m not sure I agree.  At least from the perspective of a very casual gamer.  I’m not sure what hardcore GW gamers use when they build a Wood Elf list but I am going to focus on Forest Spirits.  The Dryads are my favourite models in the army.


First thing I’d like to mention about my Wood Elf list is what I would call my best purchase of the game, Pageant of Shrikes.  This is a single strength 4 ranged attack with a range of 18″ that is capable of picking out single models in units purchased for the Branchwraith that let my Dryads into battle.  I used this very effectively to eliminate Justin’s level 2 priest in the second turn of the game.  This one thing, I believe, cause me to win the game.  Because of this, and the Branchwraith also being fairly good in combat I would say that she was my MVP.


As I mentioned above the Dryads are my favourite model in the Wood Elf army, they just look amazing.  It doesn’t hurt that they are a great close combat unit with some excellent abilities.  They have a natural armour save of 5+ and also a ward save of 5+.  Unfortunately this ward save is circumvented by magic attacks…odd…whatever, I can work around it.  An argument could be made that they are slightly over-costed  coming in at 1 point more than a Saurus Warrior.  The big differences being that the Dryads have a ward save and skirmish whereas the Saurus get all the benefits of being a core regiment (command, unlimited ranks, rank bonuses).  The final perk for them is that they can be joined by a Branchwraith.

Glade Guard

After my first play with them I felt very strongly that they were too expensive for what they could perform on the table but after “unit analysis” conversation with Justin I think that these guys are costed just right compared to most other ranged units.  The key deciding factor for me was that, due to the extra range from longbows, the Glade Guard can get short ranged attacks in outside of almost every close combat units average charge range.  In our game Justin won the first turn and dropped 25% of my Glade Guard with ranged attacks and, of course, they panicked.  Having a very high Ld they rallied but the whole mess took them out of position and caused them not to be able to fire.  One interesting side-effect was that they were in a perfect position to deal with the Tomb Swarm when they surfaced.  Thanks Justin.  Despite a lacklustre showing I will still field at least one group, and probably multiple groups of Glade Guard in the future.

Eternal Guard

These guys don’t really do it for me.  I think they are a capable close combat unit.  Their stats and their special abilities are pretty good.  My interest in them is pretty low.  I misread the note on the Eternal Guard and assumed that if I bought a Noble with the Eternal Kindred that they were core.  Oops!  Though I had enough core without them and enough (just!) room in special with them so I didn’t actually cheat so everything is good.  I didn’t really get to see them perform because of the type of list Justin brought.  He started reducing the Eternal Guard right away and I, in an act of desperation, advanced them quickly, and straight into a charge from some chariots.  They took very heavy casualties.  They still managed to defeat the chariots but that is ALL they did.  Rob has provided me with a full unit of 20 (with a Noble/Highborn added to them) and a nice movement tray to load them on so they will no doubt have a place in my army in that state for the foreseeable future.

As a whole I am pretty happy with the Wood Elves.  I am definitely happy I swapped the High Elves for them.  I was really dreading the thought of all that assembly.  I was pretty worried at the beginning of the game when I saw how Justin’s list was going to work.  Elves started dying all over the place, my archers were out for the first few turns, and I had a wall of chariots on the horizon looking pretty menacing.  In my typical fashion I started getting a little cranky about how the list was performing (sort of a “par for the course” reaction in my head).  Historically I am pretty slow at adopting new army tactics.  I am still trying to figure out the Lizardmen!  Things started turning around after a turn or two of marching to meet Justin’s line.  The charge turn was pretty demoralizing but once the casualties had been removed and everyone held I started feeling better.  Pageant of Shrikes took out a caster, the Dryads laid a smack-down on some chariots, the Eternal Guard held their own.  The tide seemed to be changing.   And, for a change, we played it out to the very end.  Probably because of how close it was.  Could have gone either way.  All this eventually translated into a win for the Elves (Yay!  Sorry Justin.)  Nice to have a brand new force work out, regardless of mistakes, and bring home a win.  All-in-all I felt Justin’s list was a good one, interesting to play against and, despite crumbling during close combat, was fairly strong. I’d like to replay the game to see how it would go with us both learning from our mistakes.

First game with my new Wood Elves   7 comments

Heading over to Justin’s tonight to give my newly acquired Wood Elves a try.  Here’s my list:

Heroes (220pts)

  • Branchwraith – A Pageant of Shrikes, Wizard level 1
  • Noble – Eternal Kindred

Core (582pts)

  • Dryads – Branch Nymph, 12x Dryads
  • Eternal Guard – 19x Eternal Guard, Eternal Guardian, Musician, Standard Bearer
  • Glade Guard – 12x Glade Guard, Lord’s Bowman, Musician, Standard Bearer

Special (195pts)

  • Tree Kin – 3x Tree Kin

Not sure what Justin is bring to the table but he said he was going to use Tomb Kings.

Other than the Branchwraith (I’m using the Drycha model) this list is fully painted…unlike all my other games.  I’ve been told that playing with painted models means I will win.  We’ll see.


I hate to paint #6   4 comments

Welcome to the (possible) last instalment of this series.  Life has gotten in the way of hobby so much that I just don’t paint at all anymore.


Snow Storm revisited

Snow Storm

– Several successions of dry drushing using a big brush and Space Wolves Grey to try and fix the disaster that was Asurmen Blue
– light white drybrush
– touched up some sloppiness on antlers
– wash of sepia on antlers

I am back to being happy with this model.  Disaster averted!

Alt Rasputina

Nice model…too bad I hate this game now too.

– Primed with gesso
– Based cloak in Shadow Grey

Warhammer Fantasy


– Primed with gesso
– Based with Codex Grey
– Generously washed with Badab Black.

Dark Age

Gazelle/Red Hot

Sorry about the odd perspective.

– Primed with white gesso
– washed with Gryphonne Sepia
– white dry brish from knee up to elbow and onto face
– Baal red wash on feet, hands, and tip of tail
– washed hair red and added red wash spots to calves and knees


A bit too dark.

– Primed black with Vallejo brush on primer
– Painted underbelly with Rotting Flesh
– Painted back down to a hard line on side (to clean up sloppy r.flesh painting) with Dark flesh


Acid Spraying Goliaths.

– Primed black with Vallejo brush on primer
– Blocked in flesh with Fortress grey
– planning on doing a purple wash…maybe…
– Leviathan Purple wash done, very lightly.
– Rotting flesh base on skirt.


The line trooper of the Brood.

– Primed black with Vallejo brush on primer
– Roughed in some codex grey on non-arm/non-armour plates

Unlikely to be another post after this one but if there is it will probably be about the Menoth starter for Warmachine… we’ll see.

All the best,


The Wargaming Table: Planning 0 Cleaning 1   2 comments

A long time ago I posted the first in a series of posts (apparently I like to create series of posts on specific subjects … hopefully you like it too) on my goal to create a gaming space at home. I picked up a box of various Citadel terrain products.  I was supposed to move on to planning the table but I pulled my usual tricks and let the idea hit the back burner.  Since then I have picked up a Citadel Fortified Manor and Mr Tatterdash gave me a set of old GW jungle trees.

Plans have not moved forward and I have made no progress on the terrain for the table.  I have begun the monumental task of getting the basement cleaned up to support the table.  We live in a narrow two storey plus basement that is fairly difficult to keep organised.  Partly due to our disorganised nature and partly due to the configuration of the home.  This means that inevitably junk gets shunted downstairs.  This junk needs to be dealt with very regularly or else it becomes a looming angry beast that will not be tamed.  And it did.  I have managed to tame it though, with the help of my wife and some friends, and now the room is fairly clean.  In basically anyone else’s opinion it is probably still a ridiculous disaster but for me it is very tidy.

Since then, I have somewhat successfully hosted a few games of Malifaux here.  The space worked fine and I have a 3′ x 3′ table which covers Malifaux and Hell Dorado just fine.  It will be the structure for a Dark Age table also but I need to figure out some sort of 4′ x 4′ surface that I can place on top of it, plywood likely.  The Warhammer table is another matter.  For the malifaux game we were forced to just grab stuff from around the house to represent terrain though.

The next steps are:

1) A surface that isn’t the grey moulded plastic of my card table.  Green felt or possibly the GW gaming mat.

2) Start work on some exterior terrain pieces that can be used for Hell Dorado (it is the game that will likely get played here most often.)

3) Keep the basement clean!

4) Get a suitable table for Warhammer Fantasy.

On the Workbench   3 comments

Lost starter

Freshly back from vacation and un-rested, 2 kids means vacation time is really just childcare, I thought I would put up a post about what I am working on.  I didn’t do even a single hobby related thing while I was on vacation so I am going to have to redouble my efforts now.  First off is an update on the Alkemy Tale of Gamers…yet again it sort of fizzled out.  Maybe we should stop hobbying in the ToG format, it seems to kill the momentum for a particular game.

That being said, my Avalonians are still sitting right here on my desk so I should really do something with them.

Next is Hell Dorado.

I have been waiting and waiting for a Dark Age starter to come in.  Justin has picked up a few starters and another friend just picked up the Forsaken so it looks like interest in this game may take off.  Waiting 5 weeks for a little box of models to come in is a bummer though.  How does this have anything to do with hell Dorado, you ask?  Well, I picked up the Lost starter for Hell Dorado last night to make myself feel better that my Brood starter still wasn’t in.  Yes, that is how I work.  Anyhow, all I have done so far is open it up and dry fit the models.  Not 100% happy.  The fit is not great but it is workable.  I love it when you put a join together and the parts slide together and have a “feel” like they have fit perfectly.  Being able to see that there is minimal line or gap when dry-fitting is also nice.  Neither of these two things occurred with any of the parts in this starter.  😦   It took some serious fiddling to get a dry fit that I was happy with.  Nice models though.  I like Lizardmen (obviously) and I like the theme of the starter which is: “Demons that have abandoned their demon heritage.”  Interesting.  A quick peek at the rules let me know that there is a few things about this game that I am looking forward to.  The first is that the attack stats equate to a particular number of dice rolled looking for successes.  There aren’t very many games that do things that way AFAIK.  On top of that perks and leader abilities grant stat increases so you can get more dice.  Dice are cool.  The complexity of the game looks roughly equivalent to Dark Age.  I am unsure of what size a standard game would be but given that the starter contains a leader, 2 troopers and a support model it is probably a pretty low model count game.  I know that both Rob and Justin are interested in this one so we’ll see where it goes.

Finally, I secured a ridiculous amount of Warriors of Chaos for a very reasonable amount.  Not sure what the  timeline is for me getting them on the table but it will probably be quite some time.  I will need to go through it and do an inventory.  Then I will decide on a 600 or 800 point list and just start building.  Fun times!  Here is a sneak peek:

Big box O’ Chaos