Dropping The (Great Big Iron) Gloves   1 comment

Well, to begin our re-entry into Warmachine, Andrew and I brought our starters to the table and had a go at Mk II rules.  We both played a game or two of the new rules back when they were in beta, and I think when they were brand new.  But that was TWO years ago, now, so it has been quite a while.  We were both well-versed enough, though, to be able to get through the game in a short time, figuring out our new battlegroups and re-learning some things about the game.

The Game

We set up in regular fashion, I think.  I had Sorscha inbetween her two Heavies, while Kreoss was hiding behind his wall of metal.  Pfft.  Menoth panzies.*

I went first, moved up under Fog of War (giving me Concealment) and that’s all.  Menoth moves up, and not much else.

Turn Two I moved up again under FoW, and this time sent a Bombard shot at the Repenter.  It hit, did a little damage, and actually hit Kreoss for 2 points.  Menoth moved up, made my FoW disappear, made it harder for me to cast spells in Kreoss’ Control Range, and shot at the Destroyer with the Vanquisher, doing some damage.

The Game After Turn 2


Turn Three I pop my feat making all the Menoth models Stationary, then move back and give both ‘jacks Boundless Charge (letting them go further and get past the terrain in their way).  Both ‘jacks, with 2 Focus each, run up and smack the two Heavies a little.  The Juggernaut hits the Vanquisher, the Destroyer hits the Crusader.  A bunch of damage done, for sure.  The Juggernaut managed to Cripple the Vanquisher’s Movement and gun arm.  But they hit back and put some hurt on my Heavies, especially with Kreoss Charging up behind them.  Thankfully Andrew had to spend 4 Focus just to get them all out of Stationary, so they didn’t hit as hard as they could have.  Kreoss did Feat, though, knocking all the Khador models down.

Turn Four Sorscha stood up and gave all of her Focus to the ‘jacks, instead of trying to Shoot and Magic Kreoss in the back.  The ‘jacks do plenty of damage, with the Juggernaut killing off the Vanquisher and the Destroyer bringing the Crusader down to a SINGLE point of damage.  One.  Yeesh.  Well, it was easy for the Kreoss and his remaining ‘jacks to destroy both of my ‘jacks.  So now Sorscha was staring a smoking Heavy, a nearly-fine Light and Kreoss, who was only one damage point lower than her now.  Oi.

We considered calling it at this point, but I’m not one to give up!  So Sorscha cast Wind Rush giving her a free move up (and added Def), then Charged Kreoss.  Swipe-swipe-swipe with Frostfang and she brought Kreoss down to…wait for it…a SINGLE point of damage.  Big yeesh!  So here she was, ready to take a beating from two ‘jacks and a ‘caster when we realised something.  Something potentially huge!

The Game During Turn 5


We realised that Andrew had mis-read the stat card for Kreoss and had been giving him Weapon Master instead of a Magical Weapon!  So the 6 or whatever hits he had laid on my ‘jacks had gotten a free boost each time!  We figured it had amounted to a lot of damage.  Whether my ‘jacks would have survived one more turn or not, we will never know, but we called the game here as a Draw.  I didn’t want to take a win because of a mistake like this, especially since it could have gone either way.

Thoughts on the Game

Well, Andrew’s mistake was just one example of how it’ll be a few more games until we are re-familiarised with the system and with our armies.  Back when we used to play, we didn’t have little icons to memorize.  I’m still not sure if all of the icons are helpful or not.  It was an honest mistake (unlike that time he kept Upkeeping a non-Upkeepable spell with Haley that helped win him that game…or multiple games, I’m not sure), and I just chalk it up to us being new to the game.  We’ll figure out the general and army-specific rules and tactics sooner or later.

The game also helped me remember that I DO like this game.  It’s no Malifaux or WHFB for me, still, but it’s good.  Right now I feel the decision-making is more daunting than Malifaux, even though more of the models on the table in a Malifaux game have their booklets full of options and rules like Warcasters do in Warmachine.  Familiarity will definitely change this, but I don’t think I will like this game MORE than Malifaux or WHFB.  Possibly nearly equally, but likely not quite up there.

One thing that is nice about this game over the other two is simplicity in performing actions.  You have straight up numbers with some modifiers, you add 2 or 3 (or 4, I know) dice, and roll, trying to meet or beat one number, then do it again if you’re successful trying to very much beat another number.  And the numbers are there, unchanging.  Easy peasy.  In Warhammer you’ve got your stats, the target’s stats, two charts and usually a bunch of dice.  Attacking is a lot more complicated, AND THEN there are the save rolls.  In Malifaux you have your stats, then you both flip cards and can change the cards and add more cards.  Not so simple.  DO NOT GET ME WRONG, though. I have NO issue with either of those systems.  In fact, I love the variety of methods these three games use, and I think all three are enjoyable and have their place.  I do not favour one over the other, as each have their pros (simple vs. lots o’ dice! vs. cool card management) and cons (almost boring vs. lots of work vs. lots of work).  Whichever game I am playing, I like how it works.

One thing that I do like in Malifaux, and the other games that use it, is alternating activations.  In WHFB, I think IGOUGO works just fine, and I wouldn’t ever consider it any other way.  In Malifaux and Dark Age, etc. I love how you can react quickly to certain events with alternating activations.  In Warmachine, IGOUGO of course works, but it’s a game where I wonder, how would this play out using alternating activations?  It’s an experiment I would like to try at some point.  Would it break the game?  Would it make the game better?  Or would it just be a waste of time because it’s not broke, so why ‘fix’?

Thoughts on Khador

So far, I like this faction.  The ‘jacks are beefy with a touch more Armour, a few more damage boxes and the fact that there are NO Light ‘jacks.  They hit hard and they don’t fall easily.  That’s cool.  Sort of like the Ogres I am getting into for WHFB.  Interesting.  Sorscha is cool, and I will learn to use her to the best of my abilities.

I know the rest of the army well-enough from going through the book.  If we end up continuing to play Warmachine, and build off of these battlegroups, I am going to stick with Sorscha.  I will likely build towards her Tier list, as I am a theme-oriented kind of guy (in fact any force I go with from WarmaHordes will be Tier-based themed).  If we REALLY continue with it, and I want to stick with Khador, I will go with Koldun Kommander Zerkova for the Greylord/Doom Reaver theme, who I like for some reason.  But while I run Sorscha I will go with some Widowmakers and Winter Guard.  While I don’t need another ‘horde’ army to worry about, the foot-soldiers are way more appealing to me than the Man-o-War units.

But that’s a decision for the future.  Might I eventually pick up thematic additions even if we don’t play it alot?  Yeah, probably, as I’m that kind of guy.  Might I eventually pick up thematic additions for OTHER forces and armies even if we don’t play it alot?  Heck yeah, as I’m REALLY that kind of guy.  If I end up with a lot of pretty models in the end, then I win.

The End

Well, for now, that’s all.  My Juggernaut is almost painted up, only slowed down by my son being very sick for most of this past week.  I’ve got a Workbench Update coming this weekend on my blog, so check that out to see where I am at.  I’ll show off the finished product here, too, as soon as it’s done.

Otherwise, I am stuck at home for the next while with the new baby coming very soon, so as long as Andrew and Rob and now Loy can come over, I’ll be playing Warmachine as much as possible.  And WHFB.  And Malifaux.  And Dark Age.

I really need to stop playing so many games.  It’s hard to juggle so much hobbying and gaming!

…but I love it.

Thanks for reading.

*N.B. I actually like Menoth as a faction, and have almost gone with them before.  But since I am now fighting for the Mother Khador, I have to heckle my foes, whether I like them or not.


One response to “Dropping The (Great Big Iron) Gloves

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  1. I love Khador! http://j.mp/Khador

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