In the Shadow of the Beathacrann   Leave a comment

We have started our next Tale of Gamers focusing on Alkemy originally by Kraken Editions, now continued by Studio 38.  I originally encountered this game at Origins in 2008 or 2009.  A friend and I then direct ordered the whole line from Kraken  and managed to get the game played a few times.  As is the way with these things interest in the game dwindled, likely due to no one else having any models.  Fast forward to 2011 and Kraken has gone bust.  My FLGS has the entire line on clearance so I grab one of everything and dump it in my basement.  During the very brief interest in Heavy Gear Blitz I had traded the Jade and Khaliman portion of my Alkemy to Justin.  Justin and I get talking about the various things we have purchased and left to languish and the idea comes up to try to make use of the Alkemy stuff as a Tale of Gamers challenge.  And here we are finally starting.

Alkemy is a fairly run-of-the-mill fantasy Skirmish game with a few notable exceptions.  1) It is action point driven (gaining popularity now but at the time most games were IGOUGO or alternating), 2) reserving AP for your opponents turn is often critical, 3) Ranged shooting is quirky in that you need to guess the distance to be able to get a “boosted” hit, and 4) Close combat efficiency is determined by a rock-paper-scissors type card selection mechanic (this ties in to saving AP as the defender must pay AP to do something other than just take the hit).  I’ll get into more details about the rules in later posts when we get our first few games played.

I have taken the Kingdom of Avalon as my faction.  A quick synopsis of their fluff is that they were a people who were once under the banner of the Jade Triad and they declared their independence.  They gain their power through a diabolical pact with an ancient entity known as The Beathacrann, some form of Demonic Tree-God.  The Beathacrann infects the populace with spores that grow inside the people giving them unusual powers.  Most of the models in the faction seem to have limbs that have been partly replaced by tree limbs or vines.  I normally do not select the evil faction but in my previous plays a few years ago I focused on the Aurlocks (a somewhat “good” faction) so I wanted to try something different.

For the first phase of this Tale of Gamers we are all just working on the starters.  In addition to that I have a second starter (in french) and everything released up to Wave 3.  That is:  Lodegarius, Templar Novices, the Starter add-on, Lotharius and Retiari.  The point values in the starters do not match so when we start playing our first games we will have to figure out, as a group, what we should do to reconcile that.  I think the starters were intended to be played against each other ignoring point values, but I am not 100% sure.

When I first picked up these models I was in a painting mood and I got quite a ways through painting my original starter.  Due to work and family constraints the guys agreed that I could just continue where I left off to give me a bit of a head start (I tend to fall behind very easily).

Countryside Priest and Garlan at the start of this ToG

Recruits and Crossbowman

As you can see I am a fair ways along with the models.  The big problem I see is that I painted these years ago and will probably have a tough time matching the look.  My painting hasn’t really improved over that time but I definitely use different techniques and a completely different paint line.  I will probably need to touch up all the models to get them to look like they are part of the same army.

Aside from getting the models onto the workbench and starting to put some paint on them the next thing I need to do is sit down with the revised rules (“Genesis”) and give them a really good read.

Hopefully a rules overview will be my next post…and hopefully soon!

Thanks for reading!


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